- Contribution Points
- contributes.configuration
- contributes.configurationDefaults
- contributes.commands
- contributes.menus
- contributes.keybindings
- contributes.languages
- contributes.debuggers
- contributes.breakpoints
- contributes.grammars
- contributes.themes
- contributes.iconThemes
- contributes.productIconThemes
- contributes.snippets
- contributes.jsonValidation
- contributes.views
- contributes.viewsWelcome
- contributes.viewsContainers
- contributes.problemMatchers
- contributes.problemPatterns
- contributes.taskDefinitions
- contributes.colors
- contributes.typescriptServerPlugins
- contributes.resourceLabelFormatters
Contribution Points
Contribution Points are a set of JSON declarations that you make in the contributes
field of the package.json
Extension Manifest. Your extension registers Contribution Points to extend various functionalities within Visual Studio Code. Here is a list of all available Contribution Points:
configuration
configurationDefaults
commands
menus
keybindings
languages
debuggers
breakpoints
grammars
themes
iconThemes
productIconThemes
snippets
jsonValidation
views
viewsWelcome
viewsContainers
problemMatchers
problemPatterns
taskDefinitions
colors
typescriptServerPlugins
resourceLabelFormatters
contributes.configuration
Contribute configuration keys that will be exposed to the user. The user will be able to set these configuration options as User Settings or as Workspace Settings, either by using the Settings UI or by editing the JSON settings file directly.
Configuration example
{
"contributes": {
"configuration": {
"title": "TypeScript",
"properties": {
"typescript.useCodeSnippetsOnMethodSuggest": {
"type": "boolean",
"default": false,
"description": "Complete functions with their parameter signature."
},
"typescript.tsdk": {
"type": ["string", "null"],
"default": null,
"description": "Specifies the folder path containing the tsserver and lib*.d.ts files to use."
}
}
}
}
}
You can read these values from your extension using vscode.workspace.getConfiguration('myExtension')
.
Configuration schema
Your configuration entry is used both to provide intellisense when editing your settings in the JSON editor, and to define the way they appear in the settings UI.
title
The title
1️⃣️ is the main heading that will be used for your configuration section. Normally you will only have one section for your extension.
{
"configuration": {
"title": "GitMagic"
}
}
The title should be the exact name of your extension. Words like “Extension”, “Configuration”, and “Settings” are redundant.
- ✔
"title": "GitMagic"
- ❌
"title": "GitMagic Extension"
- ❌
"title": "GitMagic Configuration"
- ❌
"title": "GitMagic Extension Configuration Settings"
properties
The properties
2️⃣ in your configuration will be a dictionary of configuration properties.
In the Settings UI, your configuration key will be used to namespace and construct a title. Capital letters in your key are used to indicate word breaks. For example, if your key is gitMagic.blame.dateFormat
, the generated title for the setting will look like this:
Blame: Date Format
Entries will be grouped according to the hierarchy established in your keys. So for example, these entries
gitMagic.blame.dateFormat
gitMagic.blame.format
gitMagic.blame.heatMap.enabled
gitMagic.blame.heatMap.location
will appear in a single group like this:
Blame: Date Format
Blame: Format
Blame › Heatmap: Enabled
Blame › Heatmap: Location
Otherwise, properties appear in alphabetical order (not the order in which they’re listed in the manifest).
Configuration property schema
Configuration keys are defined using a superset of JSON Schema.
description / markdownDescription
Your description
3️⃣ appears after the title and before the input field, except for booleans, where the description is used as the label for the checkbox. 6️⃣
{
"gitMagic.blame.heatmap.enabled": {
"description": "Specifies whether to provide a heatmap indicator in the gutter blame annotations"
}
}
If you use markdownDescription
instead of description
, your setting description will be rendered as Markdown in the settings UI.
{
"gitMagic.blame.dateFormat": {
"markdownDescription": "Specifies how to format absolute dates (e.g. using the `${date}` token) in gutter blame annotations. See the [Moment.js docs](https://momentjs.com/docs/#/displaying/format/) for valid formats"
}
}
type
Entries of type number
4️⃣ , string
5️⃣ , boolean
6️⃣ can be edited directly in the Settings UI.
{
"gitMagic.views.pageItemLimit": {
"type": "number",
"default": 20,
"markdownDescription": "Specifies the number of items to show in each page when paginating a view list. Use 0 to specify no limit"
}
}
For boolean
entries, the description
(or markdownDescription
) will be used as the label for the checkbox.
{
"gitMagic.blame.compact": {
"type": "boolean",
"description": "Specifies whether to compact (deduplicate) matching adjacent gutter blame annotations"
}
}
Other types, such as object
and array
, aren’t exposed directly in the settings UI, and can only be modified by editing the JSON directly. Instead of controls for editing them, users will see a link to Edit in settings.json
as shown in the screenshot above. 8️⃣
enum / enumDescriptions
If you provide an array of items under the enum
7️⃣ property, the settings UI will render a dropdown menu.
You can also provide an enumDescriptions
property, which provides descriptive text rendered at the bottom of the dropdown:
{
"gitMagic.blame.heatmap.location": {
"type": "string",
"default": "right",
"enum": ["left", "right"],
"enumDescriptions": [
"Adds a heatmap indicator on the left edge of the gutter blame annotations",
"Adds a heatmap indicator on the right edge of the gutter blame annotations"
]
}
}
You can also use markdownEnumDescriptions
, and your descriptions will be rendered as markdown.
deprecationMessage / markdownDeprecationMessage
If you set deprecationMessage
, or markdownDeprecationMessage
, the setting will get a warning underline with your specified message. It won’t show up in the settings UI unless it is configured by the user. If you set markdownDeprecationMessage
, the markdown will not be rendered in the setting hover or the problems view. If you set both properties, deprecationMessage
will be shown in the hover and the problems view, and markdownDeprecationMessage
will be rendered as markdown in the settings UI.
Example:
{
"json.colorDecorators.enable": {
"type": "boolean",
"description": "Enables or disables color decorators",
"markdownDeprecationMessage": "**Deprecated**: Please use `#editor.colorDecorators#` instead.",
"deprecationMessage": "Deprecated: Please use editor.colorDecorators instead."
}
}
Other JSON Schema properties
You can use any of the validation JSON Schema properties to describe other constraints on configuration values:
default
for defining the default value of a propertyminimum
andmaximum
for restricting numeric valuesmaxLength
,minLength
for restricting string lengthpattern
for restricting strings to a given regular expressionpatternErrorMessage
for giving a tailored error message when a pattern does not match.format
for restricting strings to well-known formats, such asdate
,time
,ipv4
,email
, anduri
maxItems
,minItems
for restricting array length
Unsupported JSON Schema properties
Not supported in the configuration section are:
$ref
anddefinition
: The configuration schemas needs to be self-contained and can not make assumptions how the aggregated settings JSON schema document looks like.
For more details on these and other features, see the JSON Schema Reference.
scope
A configuration setting can have one of the following possible scopes:
application
- Settings that apply to all instances of VS Code and can only be configured in user settings.machine
- Machine specific settings that can be set in user or remote settings. For example, an installation path which shouldn’t be shared across machines.machine-overridable
- Machine specific settings that can be overridden by workspace or folder settings.window
- Windows (instance) specific settings which can be configured in user, workspace, or remote settings.resource
- Resource settings, which apply to files and folders, and can be configured in all settings levels, even folder settings.language-overridable
- Resource settings that can be overridable at a language level.
Configuration scopes determine when a setting is available to the user through the Settings editor and whether the setting is applicable. If no scope
is declared, the default is window
.
Below are example configuration scopes from the built-in Git extension:
{
"contributes": {
"configuration": {
"title": "Git",
"properties": {
"git.alwaysSignOff": {
"type": "boolean",
"scope": "resource",
"default": false,
"description": "%config.alwaysSignOff%"
},
"git.ignoredRepositories": {
"type": "array",
"default": [],
"scope": "window",
"description": "%config.ignoredRepositories%"
}
}
}
}
}
You can see that git.alwaysSignOff
has resource
scope and can be set per user, workspace, or folder, while the ignored repositories list with window
scope applies more globally for the VS Code window or workspace (which might be multi-root).
Linking to settings
You can insert a link to another setting, which will be rendered as a clickable link in the settings UI, by using this special syntax in the markdown-type properties: `#target.setting.id#`
. This will work in markdownDescription
, markdownEnumDescriptions
, and markdownDeprecationMessage
. Example:
"files.autoSaveDelay": {
"markdownDescription": "Controls the delay in ms after which a dirty editor is saved automatically. Only applies when `#files.autoSave#` is set to `afterDelay`.",
// ...
}
In the settings UI, this is rendered as:
contributes.configurationDefaults
Contribute default language-specific editor configurations. This will override default editor configurations for the provided language.
The following example contributes default editor configurations for the markdown
language:
Configuration default example
{
"contributes": {
"configurationDefaults": {
"[markdown]": {
"editor.wordWrap": "on",
"editor.quickSuggestions": false
}
}
}
}
contributes.commands
Contribute the UI for a command consisting of a title and (optionally) an icon, category, and enabled state. Enablement is expressed with when
clauses. By default, commands show in the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)) but they can also show in other menus.
Presentation of contributed commands depends on the containing menu. The Command Palette, for instance, prefixes commands with their category
, allowing for easy grouping. However, the Command Palette doesn’t show icons nor disabled commands. The editor context menu, on the other hand, shows disabled items but doesn’t show the category label.
Note: When a command is invoked (from a key binding, from the Command Palette, any other menu, or programmatically), VS Code will emit an activationEvent
onCommand:${command}
.
command example
{
"contributes": {
"commands": [
{
"command": "extension.sayHello",
"title": "Hello World",
"category": "Hello",
"icon": {
"light": "path/to/light/icon.svg",
"dark": "path/to/dark/icon.svg"
}
}
]
}
}
See the Commands Extension Guide to learn more about using commands in VS Code extensions.
Command icon specifications
Size:
Icons should be 16x16 with a 1 pixel padding (image is 14x14) and centered.Color:
Icons should use a single color.Format:
It is recommended that icons be in SVG, though any image file type is accepted.
contributes.menus
Contribute a menu item for a command to the editor or Explorer. The menu item definition contains the command that should be invoked when selected and the condition under which the item should show. The latter is defined with the when
clause, which uses the key bindings when clause contexts.
In addition to the mandatory command
property, an alternative command can be defined using the alt
-property. It will be shown and invoked when pressing Alt while opening a menu.
Last, a group
property defines sorting and grouping of menu items. The navigation
group is special as it will always be sorted to the top/beginning of a menu.
Note that
when
clauses apply to menus andenablement
clauses to commands. Theenablement
applies to all menus and even keybindings while thewhen
only applies to a single menu.
Currently extension writers can contribute to:
- The global Command Palette -
commandPalette
- The Explorer context menu -
explorer/context
- The editor context menu -
editor/context
- The editor title menu bar -
editor/title
- The editor title context menu -
editor/title/context
- The debug callstack view context menu -
debug/callstack/context
- The debug callstack view inline actions -
debug/callstack/context
groupinline
- The debug toolbar -
debug/toolbar
- The SCM title menu -
scm/title
- SCM resource groups menus -
scm/resourceGroup/context
- SCM resources menus -
scm/resourceState/context
- SCM change title menus -
scm/change/title
- The View title menu -
view/title
- The View item menu -
view/item/context
- The macOS Touch Bar -
touchBar
- The comment thread title menu bar -
comments/commentThread/title
- The comment thread context menu -
comments/commentThread/context
- The comment title menu bar -
comments/comment/title
- The comment context menu -
comments/comment/context
- The Timeline view title menu bar -
timeline/title
- The Timeline view item context menu -
timeline/item/context
- The Extensions view context menu -
extension/context
Note: When a command is invoked from a (context) menu, VS Code tries to infer the currently selected resource and passes that as a parameter when invoking the command. For instance, a menu item inside the Explorer is passed the URI of the selected resource and a menu item inside an editor is passed the URI of the document.
In addition to a title, commands can also define icons which VS Code will show in the editor title menu bar.
menu example
{
"contributes": {
"menus": {
"editor/title": [
{
"when": "resourceLangId == markdown",
"command": "markdown.showPreview",
"alt": "markdown.showPreviewToSide",
"group": "navigation"
}
]
}
}
}
Context specific visibility of Command Palette menu items
When registering commands in package.json
, they will automatically be shown in the Command Palette (⇧⌘P (Windows, Linux Ctrl+Shift+P)). To allow more control over command visibility, there is the commandPalette
menu item. It allows you to define a when
condition to control if a command should be visible in the Command Palette or not.
The snippet below makes the ‘Hello World’ command only visible in the Command Palette when something is selected in the editor:
{
"commands": [
{
"command": "extension.sayHello",
"title": "Hello World"
}
],
"menus": {
"commandPalette": [
{
"command": "extension.sayHello",
"when": "editorHasSelection"
}
]
}
}
Sorting of groups
Menu items can be sorted into groups. They are sorted in lexicographical order with the following defaults/rules. You can add menu items to these groups or add new groups of menu items in between, below, or above.
The editor context menu has these default groups:
navigation
- Thenavigation
group comes first in all cases.1_modification
- This group comes next and contains commands that modify your code.9_cutcopypaste
- The second last default group with the basic editing commands.z_commands
- The last default group with an entry to open the Command Palette.
The explorer context menu has these default groups:
navigation
- Commands related to navigation across VS Code. This group comes first in all cases.2_workspace
- Commands related to workspace manipulation.3_compare
- Commands related to comparing files in the diff editor.4_search
- Commands related to searching in the search view.5_cutcopypaste
- Commands related to cutting, copying, and pasting of files.6_copypath
- Commands related to copying file paths.7_modification
- Commands related to the modification of file.
The editor tab context menu has these default groups:
1_close
- Commands related to closing editors.3_preview
- Commands related to pinning editors.
The editor title menu has these default groups:
navigation
- Commands related to navigating.1_run
- Commands related to running and debugging the editor.1_diff
- Commands related to working with diff editors.3_open
- Commands related to opening editors.5_close
- Commands related to closing editors.
navigation
and 1_run
are shown in the primary editor title area. The other groups are shown in the secondary area - under the ...
menu.
The Timeline view item context menu has these default groups:
inline
- Important or frequently used timeline item commands. Rendered as a toolbar.1_actions
- Commands related to working with timeline items.5_copy
- Commands related to copying timeline item information.
The Extensions view context menu has these default groups:
1_copy
- Commands related to copying extension information.2_configure
- Commands related to configuring an extension.
Sorting inside groups
The order inside a group depends on the title or an order-attribute. The group-local order of a menu item is specified by appending @<number>
to the group identifier as shown below:
{
"editor/title": [
{
"when": "editorHasSelection",
"command": "extension.Command",
"group": "myGroup@1"
}
]
}
contributes.keybindings
Contribute a key binding rule defining what command should be invoked when the user presses a key combination. See the Key Bindings topic where key bindings are explained in detail.
Contributing a key binding will cause the Default Keyboard Shortcuts to display your rule, and every UI representation of the command will now show the key binding you have added. And, of course, when the user presses the key combination the command will be invoked.
Note: Because VS Code runs on Windows, macOS and Linux, where modifiers differ, you can use “key” to set the default key combination and overwrite it with a specific platform.
Note: When a command is invoked (from a key binding or from the Command Palette), VS Code will emit an activationEvent
onCommand:${command}
.
keybinding example
Defining that Ctrl+F1 under Windows and Linux and Cmd+F1 under macOS trigger the "extension.sayHello"
command:
{
"contributes": {
"keybindings": [
{
"command": "extension.sayHello",
"key": "ctrl+f1",
"mac": "cmd+f1",
"when": "editorTextFocus"
}
]
}
}
contributes.languages
Contribute definition of a language. This will introduce a new language or enrich the knowledge VS Code has about a language.
The main effects of contributes.languages
are:
- Define a
languageId
that can be reused in other parts of VS Code API, such asvscode.TextDocument.getLanguageId()
and theonLanguage
Activation Events.- You can contribute a human-readable using the
aliases
field. The first item in the list will be used as the human-readable label.
- You can contribute a human-readable using the
- Associate file name extensions, file name patterns, files that begin with a specific line (such as hashbang), mimetypes to that
languageId
. - Contribute a set of Declarative Language Features for the contributed language. Learn more about the configurable editing features in the Language Configuration Guide.
language example
{
"contributes": {
"languages": [
{
"id": "python",
"extensions": [".py"],
"aliases": ["Python", "py"],
"filenames": [],
"firstLine": "^#!/.*\\bpython[0-9.-]*\\b",
"configuration": "./language-configuration.json"
}
]
}
}
contributes.debuggers
Contribute a debugger to VS Code. A debugger contribution has the following properties:
type
is a unique ID that is used to identify this debugger in a launch configuration.label
is the user visible name of this debugger in the UI.program
the path to the debug adapter that implements the VS Code debug protocol against the real debugger or runtime.runtime
if the path to the debug adapter is not an executable but needs a runtime.configurationAttributes
is the schema for launch configuration arguments specific to this debugger. Please note that the JSON schema constructs$ref
anddefinition
are not supported.initialConfigurations
lists launch configurations that are used to populate an initial launch.json.configurationSnippets
lists launch configurations that are available through IntelliSense when editing a launch.json.variables
introduces substitution variables and binds them to commands implemented by the debugger extension.languages
those languages for which the debug extension could be considered the “default debugger”.
debugger example
{
"contributes": {
"debuggers": [
{
"type": "node",
"label": "Node Debug",
"program": "./out/node/nodeDebug.js",
"runtime": "node",
"languages": ["javascript", "typescript", "javascriptreact", "typescriptreact"],
"configurationAttributes": {
"launch": {
"required": ["program"],
"properties": {
"program": {
"type": "string",
"description": "The program to debug."
}
}
}
},
"initialConfigurations": [
{
"type": "node",
"request": "launch",
"name": "Launch Program",
"program": "${workspaceFolder}/app.js"
}
],
"configurationSnippets": [
{
"label": "Node.js: Attach Configuration",
"description": "A new configuration for attaching to a running node program.",
"body": {
"type": "node",
"request": "attach",
"name": "${2:Attach to Port}",
"port": 9229
}
}
],
"variables": {
"PickProcess": "extension.node-debug.pickNodeProcess"
}
}
]
}
}
For a full walkthrough on how to integrate a debugger
, go to Debugger Extension.
contributes.breakpoints
Usually a debugger extension will also have a contributes.breakpoints
entry where the extension lists the language file types for which setting breakpoints will be enabled.
{
"contributes": {
"breakpoints": [
{
"language": "javascript"
},
{
"language": "javascriptreact"
}
]
}
}
contributes.grammars
Contribute a TextMate grammar to a language. You must provide the language
this grammar applies to, the TextMate scopeName
for the grammar and the file path.
Note: The file containing the grammar can be in JSON (filenames ending in .json) or in XML plist format (all other files).
grammar example
{
"contributes": {
"grammars": [
{
"language": "markdown",
"scopeName": "text.html.markdown",
"path": "./syntaxes/markdown.tmLanguage.json",
"embeddedLanguages": {
"meta.embedded.block.frontmatter": "yaml"
}
}
]
}
}
See the Syntax Highlight Guide to learn more about how to register TextMate grammars associated with a language to receive syntax highlighting.
contributes.themes
Contribute a color theme to VS Code, defining workbench colors and styles for syntax tokens in the editor.
You must specify a label, whether the theme is a dark theme or a light theme (such that the rest of VS Code changes to match your theme) and the path to the file (JSON format).
theme example
{
"contributes": {
"themes": [
{
"label": "Monokai",
"uiTheme": "vs-dark",
"path": "./themes/monokai-color-theme.json"
}
]
}
}
See the Color Theme Guide on how to create a Color Theme.
contributes.iconThemes
Contribute a file icon theme to VS Code. File icons are shown next to file names, indicating the file type.
You must specify an id (used in the settings), a label and the path to the file icon definition file.
file icon theme example
{
"contributes": {
"iconThemes": [
{
"id": "metro",
"label": "Metro File Icons",
"path": "./fileicons/metro-file-icon-theme.json"
}
]
}
}
See the File Icon Theme Guide on how to create a File Icon Theme.
contributes.productIconThemes
Contribute a product icon theme to VS Code. Product icons are all icons used in VS Code except file icons and icons contributed from extensions.
You must specify an id (used in the settings), a label and the path to the icon definition file.
product icon theme example
{
"contributes": {
"productIconThemes": [
{
"id": "elegant",
"label": "Elegant Icon Theme",
"path": "./producticons/elegant-product-icon-theme.json"
}
]
}
}
See the Product Icon Theme Guide on how to create a Product Icon Theme.
contributes.snippets
Contribute snippets for a specific language. The language
attribute is the language identifier and the path
is the relative path to the snippet file, which defines snippets in the VS Code snippet format.
The example below shows adding snippets for the Go language.
{
"contributes": {
"snippets": [
{
"language": "go",
"path": "./snippets/go.json"
}
]
}
}
contributes.jsonValidation
Contribute a validation schema for a specific type of json
file. The url
value can be either a local path to a schema file included in the extension or a remote server URL such as a json schema store.
{
"contributes": {
"jsonValidation": [
{
"fileMatch": ".jshintrc",
"url": "https://json.schemastore.org/jshintrc"
}
]
}
}
contributes.views
Contribute a view to VS Code. You must specify an identifier and name for the view. You can contribute to following view containers:
explorer
: Explorer view container in the Activity Barscm
: Source Control Management (SCM) view container in the Activity Bardebug
: Run and Debug view container in the Activity Bartest
: Test view container in the Activity Bar- Custom view containers contributed by Extensions.
When the user opens the view, VS Code will then emit an activationEvent onView:${viewId}
(onView:nodeDependencies
for the example below). You can also control the visibility of the view by providing the when
context value. The icon
specified will be used when the title cannot be shown (e.g. when the view is dragged to the Activity Bar). The contextualTitle
is used when the view is moved out of its default view container and needs additional context.
{
"contributes": {
"views": {
"explorer": [
{
"id": "nodeDependencies",
"name": "Node Dependencies",
"when": "workspaceHasPackageJSON",
"icon": "media/dep.svg",
"contextualTitle": "Package Explorer"
}
]
}
}
}
The content of a view can be populated in two ways:
- With a TreeView by providing a data provider through
createTreeView
API or register the data provider directly throughregisterTreeDataProvider
API to populate data. TreeViews are ideal for showing hierarchical data and lists. Refer to the tree-view-sample. - With a WebviewView by registering a provider with
registerWebviewViewProvider
. Webview views allow rendering arbitrary HTML in the view. See the webview view sample extension for more details.
contributes.viewsWelcome
Contribute welcome content to Custom views. Welcome content only applies to empty tree views. A view is considered empty if the tree has no children. By convention, any command links that are on a line by themselves are displayed as a button. You can specify the view that the welcome content should apply to with the view
property. Visibility of the welcome content can be controlled with the when
context value. The text to be displayed as the welcome content is set with the contents
property.
{
"contributes": {
"viewsWelcome": [
{
"view": "scm",
"contents": "In order to use git features, you can open a folder containing a git repository or clone from a URL.\n[Open Folder](command:vscode.openFolder)\n[Clone Repository](command:git.clone)\nTo learn more about how to use git and source control in VS Code [read our docs](https://aka.ms/vscode-scm).",
"when": "config.git.enabled && git.state == initialized && workbenchState == empty"
}
]
}
}
Multiple welcome content items can be contributed to one view. When this happens, the content that come from VS Code core comes first, followed by content from built-in extensions, followed by content from all other extensions.
contributes.viewsContainers
Contribute a view container into which Custom views can be contributed. You must specify an identifier, title, and an icon for the view container. At present, you can contribute them to the Activity Bar (activitybar
) and Panel (panel
). Below example shows how the Package Explorer
view container is contributed to the Activity Bar and how views are contributed to it.
{
"contributes": {
"viewsContainers": {
"activitybar": [
{
"id": "package-explorer",
"title": "Package Explorer",
"icon": "resources/package-explorer.svg"
}
]
},
"views": {
"package-explorer": [
{
"id": "package-dependencies",
"name": "Dependencies"
},
{
"id": "package-outline",
"name": "Outline"
}
]
}
}
}
Icon specifications
Size:
Icons should be 24x24 and centered.Color:
Icons should use a single color.Format:
It is recommended that icons be in SVG, though any image file type is accepted.States:
All icons inherit the following state styles:State Opacity Default 60% Hover 100% Active 100%
contributes.problemMatchers
Contribute problem matcher patterns. These contributions work in both the output panel runner and in the terminal runner. Below is an example to contribute a problem matcher for the gcc compiler in an extension:
{
"contributes": {
"problemMatchers": [
{
"name": "gcc",
"owner": "cpp",
"fileLocation": ["relative", "${workspaceFolder}"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
]
}
}
This problem matcher can now be used in a tasks.json
file via a name reference $gcc
. An example looks like this:
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "gcc",
"args": ["-Wall", "helloWorld.c", "-o", "helloWorld"],
"problemMatcher": "$gcc"
}
]
}
Also see: Defining a Problem Matcher
contributes.problemPatterns
Contributes named problem patterns that can be used in problem matchers (see above).
contributes.taskDefinitions
Contributes and defines an object literal structure that allows to uniquely identify a contributed task in the system. A task definition has at minimum a type
property but it usually defines additional properties. For example a task definition for a task representing a script in a package.json file looks like this:
{
"taskDefinitions": [
{
"type": "npm",
"required": ["script"],
"properties": {
"script": {
"type": "string",
"description": "The script to execute"
},
"path": {
"type": "string",
"description": "The path to the package.json file. If omitted the package.json in the root of the workspace folder is used."
}
}
}
]
}
The task definition is defined using JSON schema syntax for the required
and properties
property. The type
property defines the task type. If the above example:
"type": "npm"
associates the task definition with the npm tasks"required": [ "script" ]
defines thatscript
attributes as mandatory. Thepath
property is optional."properties"
: { … }` defines the additional properties and their types.
When the extension actually creates a Task, it needs to pass a TaskDefinition
that conforms to the task definition contributed in the package.json file. For the npm
example a task creation for the test script inside a package.json file looks like this:
let task = new vscode.Task({ type: 'npm', script: 'test' }, ....);
contributes.colors
Contributes new themable colors. These colors can be used by the extension in editor decorators and in the status bar. Once defined, users can customize the color in the workspace.colorCustomization
setting and user themes can set the color value.
{
"contributes": {
"colors": [
{
"id": "superstatus.error",
"description": "Color for error message in the status bar.",
"defaults": {
"dark": "errorForeground",
"light": "errorForeground",
"highContrast": "#010203"
}
}
]
}
}
Color default values can be defined for light, dark and high contrast theme and can either be a reference to an existing color or a Color Hex Value.
Extensions can consume new and existing theme colors with the ThemeColor
API:
const errorColor = new vscode.ThemeColor('superstatus.error');
contributes.typescriptServerPlugins
Contributes TypeScript server plugins that augment VS Code’s JavaScript and TypeScript support:
{
"contributes": {
"typescriptServerPlugins": [
{
"name": "typescript-styled-plugin"
}
]
}
}
The above example extension contributes the typescript-styled-plugin
which adds styled-component IntelliSense for JavaScript and TypeScript. This plugin will be loaded from the extension and must be installed as a normal NPM dependency
in the extension:
{
"dependencies": {
"typescript-styled-plugin": "*"
}
}
TypeScript server plugins are loaded for all JavaScript and TypeScript files when the user is using VS Code’s version of TypeScript. They are not activated if the user is using a workspace version of TypeScript, unless the plugin explicitly sets "enableForWorkspaceTypeScriptVersions": true
.
{
"contributes": {
"typescriptServerPlugins": [
{
"name": "typescript-styled-plugin",
"enableForWorkspaceTypeScriptVersions": true
}
]
}
}
contributes.resourceLabelFormatters
Contributes resource label formatters that specify how to display URIs everywhere in the workbench. For example here’s how an extension could contribute a formatter for URIs with scheme remotehub
:
{
"contributes": {
"resourceLabelFormatters": [
{
"scheme": "remotehub",
"formatting": {
"label": "${path}",
"separator": "/",
"workspaceSuffix": "GitHub"
}
}
]
}
}
This means that all URIs that have a scheme remotehub
will get rendered by showing only the path
segment of the URI and the separator will be /
. Workspaces which have the remotehub
URI will have the GitHub suffix in their label.
Plugin configuration
Extensions can send configuration data to contributed TypeScript plugins through an API provided by VS Code’s built-in TypeScript extension:
// In your VS Code extension
export async function activate(context: vscode.ExtensionContext) {
// Get the TS extension
const tsExtension = vscode.extensions.getExtension('vscode.typescript-language-features');
if (!tsExtension) {
return;
}
await tsExtension.activate();
// Get the API from the TS extension
if (!tsExtension.exports || !tsExtension.exports.getAPI) {
return;
}
const api = tsExtension.exports.getAPI(0);
if (!api) {
return;
}
// Configure the 'my-typescript-plugin-id' plugin
api.configurePlugin('my-typescript-plugin-id', {
someValue: process.env['SOME_VALUE']
});
}
The TypeScript server plugin receives the configuration data through an onConfigurationChanged
method:
// In your TypeScript plugin
import * as ts_module from 'typescript/lib/tsserverlibrary';
export = function init({ typescript }: { typescript: typeof ts_module }) {
return {
create(info: ts.server.PluginCreateInfo) {
// Create new language service
},
onConfigurationChanged(config: any) {
// Receive configuration changes sent from VS Code
}
};
};
This API allows VS Code extensions to synchronize VS Code settings with a TypeScript server plugin, or dynamically change the behavior of a plugin. Take a look at the TypeScript TSLint plugin and lit-html extensions to see how this API is used in practice.