Building on Windows
This is a simple explanation of how to build RocksDB by either:
- Method 1 - Windows 10, and Visual Studio 2019.
- Method 2 - Windows 11, and Visual Studio 2022.
- Method 3 - vcpkg, Windows 10, and Visual Studio 2017/2019.
Method 1 - Windows 10, and Visual Studio 2019.
This is a simple step-by-step explanation of how I was able to build RocksDB (or RocksJava) and all of the 3rd-party libraries on Microsoft Windows 10. The Windows build system was already in place, however it took some trial-and-error for me to be able to build the 3rd-party libraries and incorporate them into the build.
Pre-requisites
- Microsoft Visual Studio 2019 (Community) with “Desktop development with C++” installed
- CMake - I used version 3.20 installed from the 64bit MSI installer
- Git - I used the Windows Git Bash.
- wget
- Java 8 - I used BellSoft Liberica JDK 8 https://bell-sw.com/pages/downloads/
Steps
Create a directory somewhere on your machine that will be used as a container for both the RocksDB source code and that of its 3rd-party dependencies. On my machine I used C:\Users\aretter\code
, from hereon in I will just refer to it as %CODE_HOME%
; which can be set as an environment variable, i.e. SET CODE_HOME=C:\Users\aretter\code
.
All of the following is executed from the “Developer Command Prompt for VS2019“:
Build GFlags
cd %CODE_HOME%
wget https://github.com/gflags/gflags/archive/refs/tags/v2.2.2.zip
unzip v2.2.2.zip
cd gflags-2.2.2
mkdir target
cd target
cmake -G "Visual Studio 16 2019" -A x64 ..
msbuild gflags.sln /p:Configuration=Debug /p:Platform=x64
msbuild gflags.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\gflags-2.2.2\target\lib\Debug\gflags_static.lib
or %CODE_HOME%\gflags-2.2.2\target\lib\Release\gflags_static.lib
.
Build Snappy
cd %CODE_HOME%
wget https://github.com/google/snappy/archive/refs/tags/1.1.9.zip
unzip 1.1.9.zip
cd snappy-1.1.9
mkdir build
cd build
cmake -G "Visual Studio 16 2019" -A x64 -DCMAKE_GENERATOR_PLATFORM=x64 -DSNAPPY_BUILD_TESTS=OFF -DSNAPPY_BUILD_BENCHMARKS=OFF ..
msbuild Snappy.sln /p:Configuration=Debug /p:Platform=x64
msbuild Snappy.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\snappy-1.1.9\build\Debug\snappy.lib
or %CODE_HOME%\snappy-1.1.9\build\Release\snappy.lib
.
Build LZ4
Requires Windows 8.1 SDK from - https://go.microsoft.com/fwlink/p/?LinkId=323507
cd %CODE_HOME%
wget https://github.com/lz4/lz4/archive/refs/tags/v1.9.4.zip
unzip v1.9.4.zip
cd lz4-1.9.4
cd visual\VS2017
devenv lz4.sln /upgrade
msbuild lz4.sln /p:Configuration=Debug /p:Platform=x64
msbuild lz4.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\lz4-1.9.4\visual\VS2017\bin\x64_Debug\liblz4_static.lib
or %CODE_HOME%\lz4-1.9.4\visual\VS2017\bin\x64_Release\liblz4_static.lib
.
Build ZLib
cd %CODE_HOME%
wget https://zlib.net/fossils/zlib-1.3.1.tar.gz
tar zxvf zlib-1.3.1.tar.gz
cd zlib-1.3.1\contrib\vstudio\vc14
devenv zlibvc.sln /upgrade
msbuild zlibvc.sln /p:Configuration=Debug /p:Platform=x64
msbuild zlibvc.sln /p:Configuration=Release /p:Platform=x64
copy x64\ZlibDllDebug\zlibwapi.lib x64\ZlibStatDebug\
copy x64\ZlibDllRelease\zlibwapi.lib x64\ZlibStatRelease\
The resultant static library can be found in %CODE_HOME%\zlib-1.3.1\contrib\vstudio\vc14\x64\ZlibStatDebug\zlibstat.lib
or %CODE_HOME%\zlib-1.3.1\contrib\vstudio\vc14\x64\ZlibStatRelease\zlibstat.lib
.
Build ZStd
wget https://github.com/facebook/zstd/archive/v1.5.5.zip
unzip v1.5.5.zip
cd zstd-1.5.5\build\VS2010
devenv zstd.sln /upgrade
msbuild zstd.sln /p:Configuration=Debug /p:Platform=x64
msbuild zstd.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in %CODE_HOME%\zstd-1.5.5\build\VS2010\bin\x64_Debug\libzstd_static.lib
or %CODE_HOME%\zstd-1.5.5\build\VS2010\bin\x64_Release\libzstd_static.lib
.
Build RocksDB
cd %CODE_HOME%
git clone https://github.com/facebook/rocksdb.git
cd rocksdb
Edit the file %CODE_HOME%\rocksdb\thirdparty.inc
to have these changes:
set(GFLAGS_HOME $ENV{THIRDPARTY_HOME}/gflags-2.2.2)
set(GFLAGS_INCLUDE ${GFLAGS_HOME}/target/include)
set(GFLAGS_LIB_DEBUG ${GFLAGS_HOME}/target/lib/Debug/gflags_static.lib)
set(GFLAGS_LIB_RELEASE ${GFLAGS_HOME}/target/lib/Release/gflags_static.lib)
set(SNAPPY_HOME $ENV{THIRDPARTY_HOME}/snappy-1.1.9)
set(SNAPPY_INCLUDE ${SNAPPY_HOME} ${SNAPPY_HOME}/build)
set(SNAPPY_LIB_DEBUG ${SNAPPY_HOME}/build/Debug/snappy.lib)
set(SNAPPY_LIB_RELEASE ${SNAPPY_HOME}/build/Release/snappy.lib)
set(LZ4_HOME $ENV{THIRDPARTY_HOME}/lz4-1.9.4)
set(LZ4_INCLUDE ${LZ4_HOME}/lib)
set(LZ4_LIB_DEBUG ${LZ4_HOME}/visual/VS2017/bin/x64_Debug/liblz4_static.lib)
set(LZ4_LIB_RELEASE ${LZ4_HOME}/visual/VS2017/bin/x64_Release/liblz4_static.lib)
set(ZLIB_HOME $ENV{THIRDPARTY_HOME}/zlib-1.3.1)
set(ZLIB_INCLUDE ${ZLIB_HOME})
set(ZLIB_LIB_DEBUG ${ZLIB_HOME}/contrib/vstudio/vc14/x64/ZlibStatDebug/zlibstat.lib)
set(ZLIB_LIB_RELEASE ${ZLIB_HOME}/contrib/vstudio/vc14/x64/ZlibStatRelease/zlibstat.lib)
set(ZSTD_HOME $ENV{THIRDPARTY_HOME}/zstd-1.5.5)
set(ZSTD_INCLUDE ${ZSTD_HOME}/lib ${ZSTD_HOME}/lib/dictBuilder)
set(ZSTD_LIB_DEBUG ${ZSTD_HOME}/build/VS2010/bin/x64_Debug/libzstd_static.lib)
set(ZSTD_LIB_RELEASE ${ZSTD_HOME}/build/VS2010/bin/x64_Release/libzstd_static.lib)
And then finally to compile RocksDB:
NOTE: The default CMake build will generate MSBuild project files which include the
/arch:AVX2
flag. If you have this CPU extension instruction set, then the generated binaries will also only work on other CPU’s with AVX2. If you want to create a build which has no specific CPU extensions, then you should also pass the-DPORTABLE=1
flag in thecmake
arguments below.NOTE: The build options below include
-DXPRESS=1
which enables Microsoft XPRESS compression. This requires Windows 10 or newer to work reliably and is not backwards compatible with older versions of Windows. At present we build RocksJava releases without XPRESS.
mkdir build
cd build
set JAVA_HOME="C:\Program Files\BellSoft\LibericaJDK-8-Full"
set THIRDPARTY_HOME=C:/Users/aretter/code
cmake -G "Visual Studio 16 2019" -A x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_STANDARD=20 -DJNI=1 -DGFLAGS=1 -DSNAPPY=1 -DLZ4=1 -DZLIB=1 -DZSTD=1 -DXPRESS=1 ..
msbuild rocksdb.sln /p:Configuration=Release
Method 2 - Windows 11, and Visual Studio 2022
This is a simple step-by-step explanation of how I was able to build RocksDB (or RocksJava) and all of the 3rd-party libraries on Microsoft Windows 11. The Windows build system was already in place, however it took some trial-and-error for me to be able to build the 3rd-party libraries and incorporate them into the build.
Pre-requisites
- Microsoft Visual Studio 2022 (Community) with “Desktop development with C++” installed
- CMake - I used version 3.27.3 installed from the 64bit MSI installer
- Java 8 - I used BellSoft Liberica JDK 8 https://bell-sw.com/pages/downloads/
- Power Shell
Steps
Create a directory somewhere on your machine that will be used as a container for both the RocksDB source code and that of its 3rd-party dependencies. On my machine I used C:\Users\aretter\code
, from hereon in I will just refer to it as CODE_HOME
; which can be set as an environment variable (in Powershell), i.e. $Env:CODE_HOME = "C:\Users\aretter\code"
.
All of the following is executed from the “Developer PowerShell for VS2022“:
Build GFlags
cd $Env:CODE_HOME
wget https://github.com/gflags/gflags/archive/refs/tags/v2.2.2.zip -OutFile gflags.zip
Expand-Archive gflags.zip -DestinationPath .
cd gflags-2.2.2
mkdir target
cd target
cmake -G "Visual Studio 17 2022" -A x64 ..
msbuild gflags.sln /p:Configuration=Debug /p:Platform=x64
msbuild gflags.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in $Env:CODE_HOME\gflags-2.2.2\target\lib\Debug\gflags_static_debug.lib
or $Env:CODE_HOME\gflags-2.2.2\target\lib\Release\gflags_static.lib
.
Build Snappy
cd $Env:CODE_HOME
wget https://github.com/google/snappy/archive/refs/tags/1.1.9.zip -OutFile snappy.zip
Expand-Archive snappy.zip -DestinationPath .
cd snappy-1.1.9
mkdir target
cd target
cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_PLATFORM=x64 -DSNAPPY_BUILD_TESTS=OFF -DSNAPPY_BUILD_BENCHMARKS=OFF ..
msbuild Snappy.sln /p:Configuration=Debug /p:Platform=x64
msbuild Snappy.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in $Env:CODE_HOME\snappy-1.1.9\build\Debug\snappy.lib
or $Env:CODE_HOME\snappy-1.1.9\build\Release\snappy.lib
.
Build LZ4
cd $Env:CODE_HOME
wget https://github.com/lz4/lz4/archive/refs/tags/v1.9.4.zip -OutFile lz4.zip
Expand-Archive lz4.zip -DestinationPath .
cd lz4-1.9.4
mkdir target
cd target
cmake -G "Visual Studio 17 2022" -A x64 -S ../build/cmake
msbuild LZ4.sln /p:Configuration=Debug /p:Platform=x64
msbuild LZ4.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in $Env:CODE_HOME\lz4-1.9.4\target\Debug
or $Env:CODE_HOME\lz4-1.9.4\target\Release
.
Build ZLib
cd $Env:CODE_HOME
wget https://github.com/madler/zlib/releases/download/v1.3.1/zlib131.zip -OutFile zlib.zip
Expand-Archive zlib.zip -DestinationPath .
cd zlib-1.3.1
mkdir target
cd target
cmake -G "Visual Studio 17 2022" -A x64 -S ..
msbuild zlib.sln /p:Configuration=Debug /p:Platform=x64
msbuild zlib.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in $Env:CODE_HOME\zlib-1.3.1\target\Debug\zlibstaticd.lib
or $Env:CODE_HOME\zlib-1.3.1\target\Release\zlibstatic.lib
.
Build ZStd
cd $Env:CODE_HOME
wget https://github.com/facebook/zstd/archive/refs/tags/v1.5.5.zip -OutFile zstd.zip
Expand-Archive zstd.zip -DestinationPath .
cd zstd-1.5.5
mkdir target
cd target
cmake -G "Visual Studio 17 2022" -A x64 -S ../build/cmake
msbuild zstd.sln /p:Configuration=Debug /p:Platform=x64
msbuild zstd.sln /p:Configuration=Release /p:Platform=x64
The resultant static library can be found in $Env:CODE_HOME\zstd-1.5.5\target\lib\Debug\zstd_static.lib
or $Env:CODE_HOME\zstd-1.5.5\target\lib\Release\zstd_static.lib
.
Build RocksDB
cd $Env:CODE_HOME
wget https://github.com/facebook/rocksdb/archive/refs/heads/main.zip -OutFile rocksdb.zip
Expand-Archive rocksdb.zip -DestinationPath .
cd rocksdb-main
Edit the file %CODE_HOME%\rocksdb-main\thirdparty.inc
to have these changes:
set(GFLAGS_HOME $ENV{THIRDPARTY_HOME}/gflags-2.2.2)
set(GFLAGS_INCLUDE ${GFLAGS_HOME}/target/include)
set(GFLAGS_LIB_DEBUG ${GFLAGS_HOME}/target/lib/Debug/gflags_static.lib)
set(GFLAGS_LIB_RELEASE ${GFLAGS_HOME}/target/lib/Release/gflags_static.lib)
set(SNAPPY_HOME $ENV{THIRDPARTY_HOME}/snappy-1.1.9)
set(SNAPPY_INCLUDE ${SNAPPY_HOME} ${SNAPPY_HOME}/target)
set(SNAPPY_LIB_DEBUG ${SNAPPY_HOME}/target/Debug/snappy.lib)
set(SNAPPY_LIB_RELEASE ${SNAPPY_HOME}/target/Release/snappy.lib)
set(LZ4_HOME $ENV{THIRDPARTY_HOME}/lz4-1.9.4)
set(LZ4_INCLUDE ${LZ4_HOME}/lib)
set(LZ4_LIB_DEBUG ${LZ4_HOME}/target/Debug/lz4.lib)
set(LZ4_LIB_RELEASE ${LZ4_HOME}/target/Release/lz4.lib)
set(ZLIB_HOME $ENV{THIRDPARTY_HOME}/zlib-1.3.1)
set(ZLIB_INCLUDE ${ZLIB_HOME} ${ZLIB_HOME}/target )
set(ZLIB_LIB_DEBUG ${ZLIB_HOME}/target/Debug/zlibstatic.lib)
set(ZLIB_LIB_RELEASE ${ZLIB_HOME}/target/Release/zlibstatic.lib)
set(ZSTD_HOME $ENV{THIRDPARTY_HOME}/zstd-1.5.5)
set(ZSTD_INCLUDE ${ZSTD_HOME}/lib ${ZSTD_HOME}/lib/dictBuilder)
set(ZSTD_LIB_DEBUG ${ZSTD_HOME}/target/lib/Debug/zstd_static.lib)
set(ZSTD_LIB_RELEASE ${ZSTD_HOME}/target/lib/Release/zstd_static.lib)
And then finally to compile RocksDB:
NOTE: The default CMake build will generate MSBuild project files which include the
/arch:AVX2
flag. If you have this CPU extension instruction set, then the generated binaries will also only work on other CPU’s with AVX2. If you want to create a build which has no specific CPU extensions, then you should also pass the-DPORTABLE=1
flag in thecmake
arguments below.NOTE: The build options below include
-DXPRESS=1
which enables Microsoft XPRESS compression. This requires Windows 10 or newer to work reliably and is not backwards compatible with older versions of Windows. At present we build RocksJava releases without XPRESS.
mkdir build
cd build
$Env:JAVA_HOME="C:\Program Files\BellSoft\LibericaJDK-8-Full"
$Env:THIRDPARTY_HOME="C:\Users\aretter\code"
$env:Path = $env:JAVA_HOME + ";" + $env:Path #CMake find(JNI) have a bug and doesn't support JAVA_HOME
cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_STANDARD=20 -DJNI=1 -DGFLAGS=1 -DSNAPPY=1 -DLZ4=1 -DZLIB=1 -DZSTD=1 -DXPRESS=1 ..
msbuild rocksdb.sln /p:Configuration=Release -maxCpuCount -property:Platform=x64 -target:rocksdb-shared`;rocksdbjni_test_classes`;rocksdbjni`;rocksdbjni_test_classes
Then the resulting libraries can be found in :
- Static library :
build/Release/rocksdb.lib
- Dynamic library:
rocksdb-shared.dll
- Java jar archive:
build/java/rocksdbjni_classes.jar
- Java native library:
build/java/Release/rocksdbjni.dll
Method 3 - vcpkg, Windows 10, and Visual Studio 2017/2019
This is a very simple step-by-step explanation of how I was able to build RocksDB on Microsoft Windows 10. It should be very easy for users who uses vcpkg to install RocksDB. However, vcpkg builds RocksDB as a shared library by default. There are two things we need to do since we have installed vcpkg already.
Step 1
cd %home%\vcpkg\ports\rocksdb
, %home% is the path where you installed your vcpkgset(VCPKG_LIBRARY_LINKAGE static)
to the top of portfile.cmake and then runningvcpkg install rocksdb:x64-windows
. If you have installed rocksdb as a static library, runvcpkg remove rocksdb:x64-windows
before install command. The resultant static library can be found in%home%\vcpkg\packages\rocksdb_x64-windows\lib\rocksdb.lib
rather than%home%\vcpkg\packages\rocksdb_x64-windows\lib\rocksdb-shared.lib
.
Step 2
- include
Shlwapi.lib
andRpcrt4.lib
as the input of your project linker manually.