EventMesh Runtime Protocol
TCP Protocol
Protocol Format
Name | Size | Description |
---|---|---|
Magic Code | 9 bytes | Default: EventMesh |
Protocol Version | 4 bytes | Default: 0000 |
Message Size | 4 bytes | The total length of the message |
Header Size | 4 bytes | The length of the message header |
Message Body | The content of the message |
Message Object in the Business Logic Layer
Message Composition
The Package
class in the Package.java file is the TCP message object used in business logic layer. The class contains the header
and body
fields.
public class Package {
private Header header;
private Object body;
}
public class Header {
private Command cmd;
private int code;
private String msg;
private String seq;
}
Specification
- Message Header (the
header
field): Thecmd
field in theHeader
class specifies the different types of messages. - Message Body (the
body
field): The type of the message body should be defined based oncmd
field in theHeader
class.
Command | Type of Body |
---|---|
HEARTBEAT_REQUEST, HEARTBEAT_RESPONSE, HELLO_RESPONSE, CLIENT_GOODBYE_REQUEST, CLIENT_GOODBYE_RESPONSE, SERVER_GOODBYE_REQUEST, SERVER_GOODBYE_RESPONSE, LISTEN_REQUEST, LISTEN_RESPONSE, UNSUBSCRIBE_REQUEST, SUBSCRIBE_RESPONSE, UNSUBSCRIBE_RESPONSE, ASYNC_MESSAGE_TO_SERVER_ACK, BROADCAST_MESSAGE_TO_SERVER_ACK | N/A |
HELLO_REQUEST | UserAgent |
SUBSCRIBE_REQUEST | Subscription |
REQUEST_TO_SERVER, REQUEST_TO_CLIENT, RESPONSE_TO_SERVER, RESPONSE_TO_CLIENT, ASYNC_MESSAGE_TO_SERVER, ASYNC_MESSAGE_TO_CLIENT, BROADCAST_MESSAGE_TO_SERVER, BROADCAST_MESSAGE_TO_CLIENT, ASYNC_MESSAGE_TO_CLIENT_ACK, BROADCAST_MESSAGE_TO_CLIENT_ACK, RESPONSE_TO_CLIENT_ACK, REQUEST_TO_CLIENT_ACK | OpenMessage |
REDIRECT_TO_CLIENT | RedirectInfo |
Example of Client-Server Interaction
public enum Command {
// Heartbeat
HEARTBEAT_REQUEST(0), // Client send heartbeat request to server
HEARTBEAT_RESPONSE(1), // Server reply heartbeat response to client
// Hello
HELLO_REQUEST(2), // Client send connect request to server
HELLO_RESPONSE(3), // Server reply connect response to client
// Disconncet
CLIENT_GOODBYE_REQUEST(4), // Client send disconnect request to server
CLIENT_GOODBYE_RESPONSE(5), // Server reply disconnect response to client
SERVER_GOODBYE_REQUEST(6), // Server send disconncet request to client
SERVER_GOODBYE_RESPONSE(7), // Client reply disconnect response to server
// Subscribe and UnSubscribe
SUBSCRIBE_REQUEST(8), // Slient send subscribe request to server
SUBSCRIBE_RESPONSE(9), // Server reply subscribe response to client
UNSUBSCRIBE_REQUEST(10), // Client send unsubscribe request to server
UNSUBSCRIBE_RESPONSE(11), // Server reply unsubscribe response to client
// Listen
LISTEN_REQUEST(12), // Client send listen request to server
LISTEN_RESPONSE(13), // Server reply listen response to client
// Send sync message
REQUEST_TO_SERVER(14), // Client (Producer) send sync message to server
REQUEST_TO_CLIENT(15), // Server push sync message to client(Consumer)
REQUEST_TO_CLIENT_ACK(16), // Client (Consumer) send ack of sync message to server
RESPONSE_TO_SERVER(17), // Client (Consumer) send reply message to server
RESPONSE_TO_CLIENT(18), // Server push reply message to client(Producer)
RESPONSE_TO_CLIENT_ACK(19), // Client (Producer) send acknowledgement of reply message to server
// Send async message
ASYNC_MESSAGE_TO_SERVER(20), // Client send async msg to server
ASYNC_MESSAGE_TO_SERVER_ACK(21), // Server reply ack of async msg to client
ASYNC_MESSAGE_TO_CLIENT(22), // Server push async msg to client
ASYNC_MESSAGE_TO_CLIENT_ACK(23), // Client reply ack of async msg to server
// Send broadcast message
BROADCAST_MESSAGE_TO_SERVER(24), // Client send broadcast msg to server
BROADCAST_MESSAGE_TO_SERVER_ACK(25), // Server reply ack of broadcast msg to client
BROADCAST_MESSAGE_TO_CLIENT(26), // Server push broadcast msg to client
BROADCAST_MESSAGE_TO_CLIENT_ACK(27), // Client reply ack of broadcast msg to server
// Redirect
REDIRECT_TO_CLIENT(30), // Server send redirect instruction to client
}
Client-Initiated Interaction
Scene | Client Request | Server Response |
---|---|---|
Hello | HELLO_REQUEST | HELLO_RESPONSE |
Heartbeat | HEARTBEAT_REQUEST | HEARTBEAT_RESPONSE |
Subscribe | SUBSCRIBE_REQUEST | SUBSCRIBE_RESPONSE |
Unsubscribe | UNSUBSCRIBE_REQUEST | UNSUBSCRIBE_RESPONSE |
Listen | LISTEN_REQUEST | LISTEN_RESPONSE |
Send sync message | REQUEST_TO_SERVER | RESPONSE_TO_CLIENT |
Send the response of sync message | RESPONSE_TO_SERVER | N/A |
Send async message | ASYNC_MESSAGE_TO_SERVER | ASYNC_MESSAGE_TO_SERVER_ACK |
Send broadcast message | BROADCAST_MESSAGE_TO_SERVER | BROADCAST_MESSAGE_TO_SERVER_ACK |
Client start to disconnect | CLIENT_GOODBYE_REQUEST | CLIENT_GOODBYE_RESPONSE |
Server-Initiated Interaction
Scene | Server Request | Client Response | Remark |
---|---|---|---|
Push sync message to client | REQUEST_TO_CLIENT | REQUEST_TO_CLIENT_ACK | |
Push the response message of sync message to client | RESPONSE_TO_CLIENT | RESPONSE_TO_CLIENT_ACK | |
Push async message to client | ASYNC_MESSAGE_TO_CLIENT | ASYNC_MESSAGE_TO_CLIENT_ACK | |
Push broadcast message to client | BROADCAST_MESSAGE_TO_CLIENT | BROADCAST_MESSAGE_TO_CLIENT_ACK | |
Server start to disconnect | SERVER_GOODBYE_REQUEST | — | |
Server send redirect | REDIRECT_TO_CLIENT | — |
Type of Message
Sync Message
Async Message
Boardcast Message
HTTP Protocol
Protocol Format
The EventMeshMessage
class in the EventMeshMessage.java file is the HTTP message definition of EventMesh Runtime.
public class EventMeshMessage {
private String bizSeqNo;
private String uniqueId;
private String topic;
private String content;
private Map<String, String> prop;
private final long createTime = System.currentTimeMillis();
}
HTTP Post Request
Heartbeat Message
Request Header
Key | Description |
---|---|
Env | Enviroment of Client |
Region | Region of Client |
Idc | IDC of Client |
Dcn | DCN of Client |
Sys | Subsystem ID of Client |
Pid | Client Process ID |
Ip | Client Ip |
Username | Client username |
Passwd | Client password |
Version | Protocol version |
Language | Develop language |
Code | Request Code |
Request Body
Key | Description |
---|---|
clientType | ClientType.PUB for Producer, ClientType.SUB for Consumer |
heartbeatEntities | Topic, URL, etc. |
Subscribe Message
Request Header
The request header of the Subscribe message is identical to the request header of the Heartbeat message.
Request Body
Key | Description |
---|---|
topic | The topic that the client requested to subscribe to |
url | The callback URL of the client |
Unsubscribe Message
Request Header
The request header of the Unsubscribe message is identical to the request header of the Heartbeat message.
Request Body
The request body of the Unsubscribe message is identical to the request body of the Subscribe message.
Send Async Message
Request Header
The request header of the Send Async message is identical to the request header of the Heartbeat message.
Request Body
Key | Description |
---|---|
topic | Topic of the message |
content | The content of the message |
ttl | The time-to-live of the message |
bizSeqNo | The biz sequence number of the message |
uniqueId | The unique ID of the message |
Client-Initiated Interaction
Scene | Client Request | Server Response | Remark |
---|---|---|---|
Heartbeat | HEARTBEAT(203) | SUCCESS(0) or EVENTMESH_HEARTBEAT_ERROR(19) | |
Subscribe | SUBSCRIBE(206) | SUCCESS(0) or EVENTMESH_SUBSCRIBE_ERROR(17) | |
Unsubscribe | UNSUBSCRIBE(207) | SUCCESS(0) or EVENTMESH_UNSUBSCRIBE_ERROR(18) | |
Send async message | MSG_SEND_ASYNC(104) | SUCCESS(0) or EVENTMESH_SEND_ASYNC_MSG_ERR(14) |
Server-Initiated Interaction
Scene | Client Request | Server Response | Remark |
---|---|---|---|
Push async message to the client | HTTP_PUSH_CLIENT_ASYNC(105) | retCode | The push is successful if the retCode is 0 |
gRPC Protocol
Protobuf
The eventmesh-protocol-gprc
module contains the protobuf definition file of the EventMesh client. The gradle build
command generates the gRPC codes, which are located in /build/generated/source/proto/main
. The generated gRPC codes are used in eventmesh-sdk-java
module.
Data Model
Message
The message data model used by publish()
, requestReply()
and broadcast()
APIs is defined as:
message RequestHeader {
string env = 1;
string region = 2;
string idc = 3;
string ip = 4;
string pid = 5;
string sys = 6;
string username = 7;
string password = 8;
string language = 9;
string protocolType = 10;
string protocolVersion = 11;
string protocolDesc = 12;
}
message SimpleMessage {
RequestHeader header = 1;
string producerGroup = 2;
string topic = 3;
string content = 4;
string ttl = 5;
string uniqueId = 6;
string seqNum = 7;
string tag = 8;
map<string, string> properties = 9;
}
message BatchMessage {
RequestHeader header = 1;
string producerGroup = 2;
string topic = 3;
message MessageItem {
string content = 1;
string ttl = 2;
string uniqueId = 3;
string seqNum = 4;
string tag = 5;
map<string, string> properties = 6;
}
repeated MessageItem messageItem = 4;
}
message Response {
string respCode = 1;
string respMsg = 2;
string respTime = 3;
}
Subscription
The subscription data model used by subscribe()
and unsubscribe()
APIs is defined as:
message Subscription {
RequestHeader header = 1;
string consumerGroup = 2;
message SubscriptionItem {
enum SubscriptionMode {
CLUSTERING = 0;
BROADCASTING = 1;
}
enum SubscriptionType {
ASYNC = 0;
SYNC = 1;
}
string topic = 1;
SubscriptionMode mode = 2;
SubscriptionType type = 3;
}
repeated SubscriptionItem subscriptionItems = 3;
string url = 4;
}
Heartbeat
The heartbeat data model used by the heartbeat()
API is defined as:
message Heartbeat {
enum ClientType {
PUB = 0;
SUB = 1;
}
RequestHeader header = 1;
ClientType clientType = 2;
string producerGroup = 3;
string consumerGroup = 4;
message HeartbeatItem {
string topic = 1;
string url = 2;
}
repeated HeartbeatItem heartbeatItems = 5;
}
Service Definition
Event Publisher Service
service PublisherService {
// Async event publish
rpc publish(SimpleMessage) returns (Response);
// Sync event publish
rpc requestReply(SimpleMessage) returns (Response);
// Batch event publish
rpc batchPublish(BatchMessage) returns (Response);
}
Event Consumer Service
service ConsumerService {
// The subscribed event will be delivered by invoking the webhook url in the Subscription
rpc subscribe(Subscription) returns (Response);
// The subscribed event will be delivered through stream of Message
rpc subscribeStream(Subscription) returns (stream SimpleMessage);
rpc unsubscribe(Subscription) returns (Response);
}
Client Hearthbeat Service
service HeartbeatService {
rpc heartbeat(Heartbeat) returns (Response);
}