RemoteTransform2D
Inherits: Node2D < CanvasItem < Node < Object
RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node in the scene.
Description
RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node (called the remote node) in the scene.
It can be set to update another Node’s position, rotation and/or scale. It can use either global or local coordinates.
Properties
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Methods
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Property Descriptions
- NodePath remote_path
Default |
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Setter | set_remote_node(value) |
Getter | get_remote_node() |
The NodePath to the remote node, relative to the RemoteTransform2D’s position in the scene.
- bool update_position
Default |
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Setter | set_update_position(value) |
Getter | get_update_position() |
If true
, the remote node’s position is updated.
- bool update_rotation
Default |
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Setter | set_update_rotation(value) |
Getter | get_update_rotation() |
If true
, the remote node’s rotation is updated.
- bool update_scale
Default |
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Setter | set_update_scale(value) |
Getter | get_update_scale() |
If true
, the remote node’s scale is updated.
- bool use_global_coordinates
Default |
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Setter | set_use_global_coordinates(value) |
Getter | get_use_global_coordinates() |
If true
, global coordinates are used. If false
, local coordinates are used.
Method Descriptions
- void force_update_cache ( )
RemoteTransform2D
caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.