AudioStreamPlayer3D
Inherits: Spatial < Node < Object
Plays positional sound in 3D space.
Description
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting attenuation_filter_cutoff_hz to 20500
.
By default, audio is heard from the camera position. This can be changed by adding a Listener node to the scene and enabling it by calling Listener.make_current on it.
See also AudioStreamPlayer to play a sound non-positionally.
Note: Hiding an AudioStreamPlayer3D
node does not disable its audio output. To temporarily disable an AudioStreamPlayer3D
‘s audio output, set unit_db to a very low value like -100
(which isn’t audible to human hearing).
Tutorials
Properties
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Methods
void | |
void | |
void | stop ( ) |
Signals
- finished ( )
Emitted when the audio stops playing.
Enumerations
enum AttenuationModel:
ATTENUATION_INVERSE_DISTANCE = 0 —- Linear dampening of loudness according to distance.
ATTENUATION_INVERSE_SQUARE_DISTANCE = 1 —- Squared dampening of loudness according to distance.
ATTENUATION_LOGARITHMIC = 2 —- Logarithmic dampening of loudness according to distance.
ATTENUATION_DISABLED = 3 —- No dampening of loudness according to distance. The sound will still be heard positionally, unlike an AudioStreamPlayer. ATTENUATION_DISABLED can be combined with a max_distance value greater than
0.0
to achieve linear attenuation clamped to a sphere of a defined size.
enum OutOfRangeMode:
OUT_OF_RANGE_MIX = 0 —- Mix this audio in, even when it’s out of range. This increases CPU usage, but keeps the sound playing at the correct position if the camera leaves and enters the
AudioStreamPlayer3D
‘s max_distance radius.OUT_OF_RANGE_PAUSE = 1 —- Pause this audio when it gets out of range. This decreases CPU usage, but will cause the sound to restart if the camera leaves and enters the
AudioStreamPlayer3D
‘s max_distance radius.
enum DopplerTracking:
DOPPLER_TRACKING_DISABLED = 0 —- Disables doppler tracking.
DOPPLER_TRACKING_IDLE_STEP = 1 —- Executes doppler tracking in idle step (every rendered frame).
DOPPLER_TRACKING_PHYSICS_STEP = 2 —- Executes doppler tracking in physics step (every simulated physics frame).
Property Descriptions
- int area_mask
Default |
|
Setter | set_area_mask(value) |
Getter | get_area_mask() |
Areas in which this sound plays.
- float attenuation_filter_cutoff_hz
Default |
|
Setter | set_attenuation_filter_cutoff_hz(value) |
Getter | get_attenuation_filter_cutoff_hz() |
Dampens audio using a low-pass filter above this frequency, in Hz. To disable the dampening effect entirely, set this to 20500
as this frequency is above the human hearing limit.
- float attenuation_filter_db
Default |
|
Setter | set_attenuation_filter_db(value) |
Getter | get_attenuation_filter_db() |
Amount how much the filter affects the loudness, in decibels.
- AttenuationModel attenuation_model
Default |
|
Setter | set_attenuation_model(value) |
Getter | get_attenuation_model() |
Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
- bool autoplay
Default |
|
Setter | set_autoplay(value) |
Getter | is_autoplay_enabled() |
If true
, audio plays when the AudioStreamPlayer3D node is added to scene tree.
- String bus
Default |
|
Setter | set_bus(value) |
Getter | get_bus() |
The bus on which this audio is playing.
- DopplerTracking doppler_tracking
Default |
|
Setter | set_doppler_tracking(value) |
Getter | get_doppler_tracking() |
Decides in which step the Doppler effect should be calculated.
Note: Only effective if the current Camera‘s Camera.doppler_tracking property is set to a value other than Camera.DOPPLER_TRACKING_DISABLED.
- float emission_angle_degrees
Default |
|
Setter | set_emission_angle(value) |
Getter | get_emission_angle() |
The angle in which the audio reaches cameras undampened.
- bool emission_angle_enabled
Default |
|
Setter | set_emission_angle_enabled(value) |
Getter | is_emission_angle_enabled() |
If true
, the audio should be dampened according to the direction of the sound.
- float emission_angle_filter_attenuation_db
Default |
|
Setter | set_emission_angle_filter_attenuation_db(value) |
Getter | get_emission_angle_filter_attenuation_db() |
Dampens audio if camera is outside of emission_angle_degrees and emission_angle_enabled is set by this factor, in decibels.
- float max_db
Default |
|
Setter | set_max_db(value) |
Getter | get_max_db() |
Sets the absolute maximum of the soundlevel, in decibels.
- float max_distance
Default |
|
Setter | set_max_distance(value) |
Getter | get_max_distance() |
Sets the distance from which the out_of_range_mode takes effect. Has no effect if set to 0.
- OutOfRangeMode out_of_range_mode
Default |
|
Setter | set_out_of_range_mode(value) |
Getter | get_out_of_range_mode() |
Decides if audio should pause when source is outside of max_distance range.
- float pitch_scale
Default |
|
Setter | set_pitch_scale(value) |
Getter | get_pitch_scale() |
The pitch and the tempo of the audio, as a multiplier of the audio sample’s sample rate.
- bool playing
Default |
|
Getter | is_playing() |
If true
, audio is playing.
- AudioStream stream
Setter | set_stream(value) |
Getter | get_stream() |
The AudioStream resource to be played.
- bool stream_paused
Default |
|
Setter | set_stream_paused(value) |
Getter | get_stream_paused() |
If true
, the playback is paused. You can resume it by setting stream_paused to false
.
- float unit_db
Default |
|
Setter | set_unit_db(value) |
Getter | get_unit_db() |
The base sound level unaffected by dampening, in decibels.
- float unit_size
Default |
|
Setter | set_unit_size(value) |
Getter | get_unit_size() |
The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
Method Descriptions
- float get_playback_position ( )
Returns the position in the AudioStream.
- AudioStreamPlayback get_stream_playback ( )
Returns the AudioStreamPlayback object associated with this AudioStreamPlayer3D
.
- void play ( float from_position=0.0 )
Plays the audio from the given position from_position
, in seconds.
- void seek ( float to_position )
Sets the position from which audio will be played, in seconds.
- void stop ( )
Stops the audio.