CubeMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Generate an axis-aligned cuboid PrimitiveMesh.

Description

Generate an axis-aligned cuboid PrimitiveMesh.

The cube’s UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material’s UV property to Vector3(3, 2, 1).

Note: When using a large textured CubeMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.

Properties

Vector3

size

Vector3( 2, 2, 2 )

int

subdivide_depth

0

int

subdivide_height

0

int

subdivide_width

0

Property Descriptions

Default

Vector3( 2, 2, 2 )

Setter

set_size(value)

Getter

get_size()

Size of the cuboid mesh.


  • int subdivide_depth

Default

0

Setter

set_subdivide_depth(value)

Getter

get_subdivide_depth()

Number of extra edge loops inserted along the Z axis.


  • int subdivide_height

Default

0

Setter

set_subdivide_height(value)

Getter

get_subdivide_height()

Number of extra edge loops inserted along the Y axis.


  • int subdivide_width

Default

0

Setter

set_subdivide_width(value)

Getter

get_subdivide_width()

Number of extra edge loops inserted along the X axis.