Camera2D

Inherits: Node2D < CanvasItem < Node < Object

Camera node for 2D scenes.

Description

Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of CanvasItem-based nodes.

This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, inherit from Node2D and change the transform of the canvas by setting Viewport.canvas_transform in Viewport (you can obtain the current Viewport by using Node.get_viewport).

Note that the Camera2D node’s position doesn’t represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use get_camera_screen_center to get the real position.

Tutorials

Properties

AnchorModeanchor_mode1
boolcurrentfalse
Nodecustom_viewport 
floatdrag_margin_bottom0.2
booldrag_margin_h_enabledfalse
floatdrag_margin_left0.2
floatdrag_margin_right0.2
floatdrag_margin_top0.2
booldrag_margin_v_enabledfalse
booleditor_draw_drag_marginfalse
booleditor_draw_limitsfalse
booleditor_draw_screentrue
intlimit_bottom10000000
intlimit_left-10000000
intlimit_right10000000
boollimit_smoothedfalse
intlimit_top-10000000
Vector2offsetVector2( 0, 0 )
floatoffset_h0.0
floatoffset_v0.0
Camera2DProcessModeprocess_mode1
boolrotatingfalse
boolsmoothing_enabledfalse
floatsmoothing_speed5.0
Vector2zoomVector2( 1, 1 )

Methods

voidalign ( )
voidclear_current ( )
voidforce_update_scroll ( )
Vector2get_camera_position ( ) const
Vector2get_camera_screen_center ( ) const
floatget_drag_margin ( Margin margin ) const
intget_limit ( Margin margin ) const
voidmake_current ( )
voidreset_smoothing ( )
voidset_drag_margin ( Margin margin, float drag_margin )
voidset_limit ( Margin margin, int limit )

Enumerations

enum AnchorMode:

  • ANCHOR_MODE_FIXED_TOP_LEFT = 0 —- The camera’s position is fixed so that the top-left corner is always at the origin.
  • ANCHOR_MODE_DRAG_CENTER = 1 —- The camera’s position takes into account vertical/horizontal offsets and the screen size.

enum Camera2DProcessMode:

  • CAMERA2D_PROCESS_PHYSICS = 0 —- The camera updates with the _physics_process callback.
  • CAMERA2D_PROCESS_IDLE = 1 —- The camera updates with the _process callback.

Property Descriptions

Default1
Setterset_anchor_mode(value)
Getterget_anchor_mode()

The Camera2D’s anchor point. See AnchorMode constants.


Defaultfalse
Getteris_current()

If true, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera current will disable this one.


  • Node custom_viewport
Setterset_custom_viewport(value)
Getterget_custom_viewport()

The custom Viewport node attached to the Camera2D. If null or not a Viewport, uses the default viewport instead.


  • float drag_margin_bottom
Default0.2
Setterset_drag_margin(value)
Getterget_drag_margin()

Bottom margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


  • bool drag_margin_h_enabled
Defaultfalse
Setterset_h_drag_enabled(value)
Getteris_h_drag_enabled()

If true, the camera only moves when reaching the horizontal drag margins. If false, the camera moves horizontally regardless of margins.


Default0.2
Setterset_drag_margin(value)
Getterget_drag_margin()

Left margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


Default0.2
Setterset_drag_margin(value)
Getterget_drag_margin()

Right margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


Default0.2
Setterset_drag_margin(value)
Getterget_drag_margin()

Top margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


  • bool drag_margin_v_enabled
Defaultfalse
Setterset_v_drag_enabled(value)
Getteris_v_drag_enabled()

If true, the camera only moves when reaching the vertical drag margins. If false, the camera moves vertically regardless of margins.


  • bool editor_draw_drag_margin
Defaultfalse
Setterset_margin_drawing_enabled(value)
Getteris_margin_drawing_enabled()

If true, draws the camera’s drag margin rectangle in the editor.


  • bool editor_draw_limits
Defaultfalse
Setterset_limit_drawing_enabled(value)
Getteris_limit_drawing_enabled()

If true, draws the camera’s limits rectangle in the editor.


  • bool editor_draw_screen
Defaulttrue
Setterset_screen_drawing_enabled(value)
Getteris_screen_drawing_enabled()

If true, draws the camera’s screen rectangle in the editor.


  • int limit_bottom
Default10000000
Setterset_limit(value)
Getterget_limit()

Bottom scroll limit in pixels. The camera stops moving when reaching this value.


  • int limit_left
Default-10000000
Setterset_limit(value)
Getterget_limit()

Left scroll limit in pixels. The camera stops moving when reaching this value.


  • int limit_right
Default10000000
Setterset_limit(value)
Getterget_limit()

Right scroll limit in pixels. The camera stops moving when reaching this value.


  • bool limit_smoothed
Defaultfalse
Setterset_limit_smoothing_enabled(value)
Getteris_limit_smoothing_enabled()

If true, the camera smoothly stops when reaches its limits.


Default-10000000
Setterset_limit(value)
Getterget_limit()

Top scroll limit in pixels. The camera stops moving when reaching this value.


DefaultVector2( 0, 0 )
Setterset_offset(value)
Getterget_offset()

The camera’s offset, useful for looking around or camera shake animations.


Default0.0
Setterset_h_offset(value)
Getterget_h_offset()

The horizontal offset of the camera, relative to the drag margins.

Note: Offset H is used only to force offset relative to margins. It’s not updated in any way if drag margins are enabled and can be used to set initial offset.


Default0.0
Setterset_v_offset(value)
Getterget_v_offset()

The vertical offset of the camera, relative to the drag margins.

Note: Used the same as offset_h.


Default1
Setterset_process_mode(value)
Getterget_process_mode()

The camera’s process callback. See Camera2DProcessMode.


Defaultfalse
Setterset_rotating(value)
Getteris_rotating()

If true, the camera rotates with the target.


  • bool smoothing_enabled
Defaultfalse
Setterset_enable_follow_smoothing(value)
Getteris_follow_smoothing_enabled()

If true, the camera smoothly moves towards the target at smoothing_speed.


Default5.0
Setterset_follow_smoothing(value)
Getterget_follow_smoothing()

Speed in pixels per second of the camera’s smoothing effect when smoothing_enabled is true.


DefaultVector2( 1, 1 )
Setterset_zoom(value)
Getterget_zoom()

The camera’s zoom relative to the viewport. Values larger than Vector2(1, 1) zoom out and smaller values zoom in. For an example, use Vector2(0.5, 0.5) for a 2× zoom-in, and Vector2(4, 4) for a 4× zoom-out.

Method Descriptions

  • void align ( )

Aligns the camera to the tracked node.


  • void clear_current ( )

Removes any Camera2D from the ancestor Viewport‘s internal currently-assigned camera.


  • void force_update_scroll ( )

Forces the camera to update scroll immediately.


  • Vector2 get_camera_position ( ) const

Returns the camera position.


  • Vector2 get_camera_screen_center ( ) const

Returns the location of the Camera2D‘s screen-center, relative to the origin.


Returns the specified margin. See also drag_margin_bottom, drag_margin_top, drag_margin_left, and drag_margin_right.


Returns the specified camera limit. See also limit_bottom, limit_top, limit_left, and limit_right.


  • void make_current ( )

Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene.


  • void reset_smoothing ( )

Sets the camera’s position immediately to its current smoothing destination.

This has no effect if smoothing is disabled.


  • void set_drag_margin ( Margin margin, float drag_margin )

Sets the specified margin. See also drag_margin_bottom, drag_margin_top, drag_margin_left, and drag_margin_right.


Sets the specified camera limit. See also limit_bottom, limit_top, limit_left, and limit_right.