PlaneMesh
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Class representing a planar PrimitiveMesh.
Description
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn’t suited for use with billboarded materials. For billboarded materials, use QuadMesh instead.
Note: When using a large textured PlaneMesh
(e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.
Properties
Vector2 | size | Vector2( 2, 2 ) |
int | subdivide_depth | 0 |
int | subdivide_width | 0 |
Property Descriptions
- Vector2 size
Default | Vector2( 2, 2 ) |
Setter | set_size(value) |
Getter | get_size() |
Size of the generated plane.
- int subdivide_depth
Default | 0 |
Setter | set_subdivide_depth(value) |
Getter | get_subdivide_depth() |
Number of subdivision along the Z axis.
- int subdivide_width
Default | 0 |
Setter | set_subdivide_width(value) |
Getter | get_subdivide_width() |
Number of subdivision along the X axis.