PlaneMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a planar PrimitiveMesh.

Description

Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn’t suited for use with billboarded materials. For billboarded materials, use QuadMesh instead.

Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.

Properties

Vector2sizeVector2( 2, 2 )
intsubdivide_depth0
intsubdivide_width0

Property Descriptions

DefaultVector2( 2, 2 )
Setterset_size(value)
Getterget_size()

Size of the generated plane.


  • int subdivide_depth
Default0
Setterset_subdivide_depth(value)
Getterget_subdivide_depth()

Number of subdivision along the Z axis.


  • int subdivide_width
Default0
Setterset_subdivide_width(value)
Getterget_subdivide_width()

Number of subdivision along the X axis.