CubeMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Generate an axis-aligned cuboid PrimitiveMesh.

Description

Generate an axis-aligned cuboid PrimitiveMesh.

The cube’s UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material’s UV property to Vector3(3, 2, 1).

Note: When using a large textured CubeMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.

Properties

Vector3sizeVector3( 2, 2, 2 )
intsubdivide_depth0
intsubdivide_height0
intsubdivide_width0

Property Descriptions

DefaultVector3( 2, 2, 2 )
Setterset_size(value)
Getterget_size()

Size of the cuboid mesh.


  • int subdivide_depth
Default0
Setterset_subdivide_depth(value)
Getterget_subdivide_depth()

Number of extra edge loops inserted along the Z axis.


  • int subdivide_height
Default0
Setterset_subdivide_height(value)
Getterget_subdivide_height()

Number of extra edge loops inserted along the Y axis.


  • int subdivide_width
Default0
Setterset_subdivide_width(value)
Getterget_subdivide_width()

Number of extra edge loops inserted along the X axis.