Binary serialization API

Introduction

Godot has a simple serialization API based on Variant. It’s used for converting data types to an array of bytes efficiently. This API is used in the functions get_var and store_var of File as well as the packet APIs for PacketPeer. This format is not used for binary scenes and resources.

Packet specification

The packet is designed to be always padded to 4 bytes. All values are little endian encoded. All packets have a 4 byte header representing an integer, specifying the type of data:

TypeValue
0null
1bool
2integer
3float
4string
5vector2
6rect2
7vector3
8transform2d
9plane
10quat
11aabb
12basis
13transform
14color
15node path
16rid
17object
18dictionary
19array
20raw array
21int array
22real array
23string array
24vector2 array
25vector3 array
26color array
27max

Following this is the actual packet contents, which varies for each type of packet:

0: null

1: bool

OffsetLenTypeDescription
44Integer0 for False, 1 for True

2: int

OffsetLenTypeDescription
44IntegerSigned, 32-Bit Integer

3: float/real

OffsetLenTypeDescription
44FloatIEE 754 32-Bits Float

4: String

OffsetLenTypeDescription
44IntegerString Length (in Bytes)
8XBytesUTF-8 Encoded String

This field is padded to 4 bytes.

5: Vector2

OffsetLenTypeDescription
44FloatX Coordinate
84FloatY Coordinate

6: Rect2

OffsetLenTypeDescription
44FloatX Coordinate
84FloatY Coordinate
124FloatX Size
164FloatY Size

7: Vector3

OffsetLenTypeDescription
44FloatX Coordinate
84FloatY Coordinate
124FloatZ Coordinate

8: Transform2D

OffsetLenTypeDescription
44Float[0][0]
84Float[0][1]
124Float[1][0]
164Float[1][1]
204Float[2][0]
244Float[2][1]

9: Plane

OffsetLenTypeDescription
44FloatNormal X
84FloatNormal Y
124FloatNormal Z
164FloatDistance

10: Quat

OffsetLenTypeDescription
44FloatImaginary X
84FloatImaginary Y
124FloatImaginary Z
164FloatReal W

11: AABB

OffsetLenTypeDescription
44FloatX Coordinate
84FloatY Coordinate
124FloatZ Coordinate
164FloatX Size
204FloatY Size
244FloatZ Size

12: Basis

OffsetLenTypeDescription
44Float[0][0]
84Float[0][1]
124Float[0][2]
164Float[1][0]
204Float[1][1]
244Float[1][2]
284Float[2][0]
324Float[2][1]
364Float[2][2]

13: Transform

OffsetLenTypeDescription
44Float[0][0]
84Float[0][1]
124Float[0][2]
164Float[1][0]
204Float[1][1]
244Float[1][2]
284Float[2][0]
324Float[2][1]
364Float[2][2]
404Float[3][0]
444Float[3][1]
484Float[3][2]

14: Color

OffsetLenTypeDescription
44FloatRed (0..1)
84FloatGreen (0..1)
124FloatBlue (0..1)
164FloatAlpha (0..1)

15: NodePath

OffsetLenTypeDescription
44IntegerString Length, or New Format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF)

For old format:

OffsetLenTypeDescription
8XBytesUTF-8 Encoded String

Padded to 4 bytes.

For new format:

OffsetLenTypeDescription
44IntegerSub-Name Count
84IntegerFlags (absolute: val&1 != 0 )

For each Name and Sub-Name

OffsetLenTypeDescription
X+04IntegerString Length
X+4XBytesUTF-8 Encoded String

Every name string is padded to 4 bytes.

16: RID (unsupported)

17: Object (unsupported)

18: Dictionary

OffsetLenTypeDescription
44Integerval&0x7FFFFFFF = elements, val&0x80000000 = shared (bool)

Then what follows is, for amount of “elements”, pairs of key and value, one after the other, using this same format.

19: Array

OffsetLenTypeDescription
44Integerval&0x7FFFFFFF = elements, val&0x80000000 = shared (bool)

Then what follows is, for amount of “elements”, values one after the other, using this same format.

20: PoolByteArray

OffsetLenTypeDescription
44IntegerArray Length (Bytes)
8..8+length1ByteByte (0..255)

The array data is padded to 4 bytes.

21: PoolIntArray

OffsetLenTypeDescription
44IntegerArray Length (Integers)
8..8+length*44Integer32 Bits Signed Integer

22: PoolRealArray

OffsetLenTypeDescription
44IntegerArray Length (Floats)
8..8+length*44Integer32 Bits IEE 754 Float

23: PoolStringArray

OffsetLenTypeDescription
44IntegerArray Length (Strings)

For each String:

OffsetLenTypeDescription
X+04IntegerString Length
X+4XBytesUTF-8 Encoded String

Every string is padded to 4 bytes.

24: PoolVector2Array

OffsetLenTypeDescription
44IntegerArray Length
8..8+length84FloatX Coordinate
8..12+length84FloatY Coordinate

25: PoolVector3Array

OffsetLenTypeDescription
44IntegerArray Length
8..8+length124FloatX Coordinate
8..12+length124FloatY Coordinate
8..16+length*124FloatZ Coordinate

26: PoolColorArray

OffsetLenTypeDescription
44IntegerArray Length
8..8+length164FloatRed (0..1)
8..12+length164FloatGreen (0..1)
8..16+length164FloatBlue (0..1)
8..20+length164FloatAlpha (0..1)