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  • MATERIAL

    MATERIAL 算子用于物化下层算子输出的数据。 OceanBase 数据库以流式数据执行计划,但有时算子需要等待下层算子输出所有数据后才能够开始执行,所以需要在下方添加一个 MATERIAL 算子物化所有的数据。或者在子计划需要重复执行的时候,使用 MATERIAL 算子可以避免重复执行。 如下示例中,t1 表与 t2 表执行 NESTED LOO...
  • MATERIAL

    MATERIAL 算子用于物化下层算子输出的数据。 OceanBase 数据库以流式数据执行计划,但有时算子需要等待下层算子输出所有数据后才能够开始执行,所以需要在下方添加一个 MATERIAL 算子物化所有的数据。或者在子计划需要重复执行的时候,使用 MATERIAL 算子可以避免重复执行。 如下示例中,t1 表与 t2 表执行 NESTED LOO...
  • Material

    Material Description Tutorials Properties Constants Property Descriptions Material Inherits: Resource < Reference < Object Inherited By: CanvasItemMaterial , Parti...
  • Material

    Material Material The Material modifier alters the base property with a new one taken from a given range mapped on the current material under the stroke. You can use various p...
  • Material

    Material 描述 教程 属性 方法 常量 属性说明 方法说明 Material 继承: Resource < RefCounted < Object 派生: BaseMaterial3D , CanvasItemMaterial , FogMaterial , PanoramaSkyMaterial , Partic...
  • Material

    Material Description Tutorials Properties Methods Constants Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still fin...
  • Material

    Material Description Tutorials Properties Constants Property Descriptions Material Inherits: Resource < Reference < Object Inherited By: CanvasItemMaterial , Parti...
  • Material

    Material assets Material creation Effect Creation Material assets Material creation Material is created as follows: or The Material controls the final shading of each...
  • Material

    Material Material The Material modifier alters the base property with a new one taken from a given range mapped on the current material under the stroke. You can use various p...
  • Material

    Material Description Tutorials Properties Methods Constants Property Descriptions Method Descriptions Material Inherits: Resource < RefCounted < Object Inherited B...