简介 简介 The Bone Constraints Properties in Pose Mode, with an Inverse Kinematics constraint added to the active bone. 由于骨骼在 姿势模式 中的行为类似于物体,因此它们也可以像物体一样受到约束。这就是 约束 选项卡显示在 物体模式 ...
简介 简介 参考 模式 物体模式, 编辑模式和姿态模式 面板 Properties ‣ Bone When bones are selected (hence in Edit Mode and Pose Mode), their properties are shown in the Bone tab of the Properties. T...
简介 简介 The Sequencer region is horizontally divided into channels, each channel can contain what is called a strip. A strip can be an image, animation, or any number of effects. ...
简介 视图层 用法 集合 Cycles 过滤 覆盖 简介 Renders can be separated into layers, to composite them back together afterwards. Some example usages are applying compositing effects to cha...