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  • AudioEffectPanner

    AudioEffectPanner Description Tutorials Properties Property Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please o...
  • Label.HorizontalAlign

    Label.HorizontalAlign 枚举 索引 Details LEFT CENTER RIGHT Label.HorizontalAlign 枚举 模块: cc 文本横向对齐类型 索引 LEFT CENTER RIGHT Details LEFT 文本内容左对齐。 meta description...
  • Adding Animation Events

    Adding Animation Events Adding event frames Editing event frames Delete event frames Copy and paste event frames Adding Animation Events Animation clips can be better enrich...
  • Drag 拖拽

    Drag 拖拽 基本用法 限制拖拽方向 自动吸边 限制拖拽边界 Prop Drag 拖拽 实现可拖拽的任意元素 基本用法 < nut-drag @ click . native = "click" > < div class = "touch-dom" > 可点击,可拖拽 </ div > ...
  • DragonBones ArmatureDisplay Component Reference

    DragonBones ArmatureDisplay Component References DragonBones Properties DragonBones ReplaceTexture DragonBones Attachment and Collision Detection DragonBones ArmatureDisplay ...
  • Expressions

    Expressions Literals Math Comparisons Logic Other Operators If Expression Python Methods Expressions Jinja allows basic expressions everywhere. These work very similarly...
  • Float

    Floats Class reference Float right Float left Don’t float Clearfix Responsive Customizing Responsive and pseudo-class variants Disabling Floats Utilities for controll...
  • Array Comparisons

    Array Comparisons IN (value [, ...]) ANY/SOME (array expression) Array Comparisons This section contains several constructs that can be used to make comparisons between a...
  • Size and anchors

    Size and anchors Centering a control Size and anchors If a game was always going to be run on the same device and at the same resolution, positioning controls would be a simpl...
  • join

    join join JOIN 通常有下面几种类型,不同类型的 JOIN 操作会影响返回的数据结果。 INNER JOIN:等同于 JOIN(默认),如果表中有至少一个匹配,则返回行 LEFT JOIN:即使右表中没有匹配,也从左表返回所有的行 RIGHT JOIN:即使左表中没有匹配,也从右表返回所有的行 FULL JOIN:只要其中一个表中存在...