3D 粒子系统 基本结构 添加 3D 粒子系统 内容 3D 粒子系统 粒子系统是游戏引擎特效表现的基础,它可以用于模拟的火、烟、水、云、雪、落叶等自然现象,也可用于模拟发光轨迹、速度线等抽象视觉效果。 基本结构 粒子系统的基本单元是粒子,一个粒子一般具有位置、大小、颜色、速度、加速度、生命周期等属性。在每一帧中,粒子系统一般会执行如下步骤: ...
NavigationAgent3D Description Tutorials Properties Methods Signals Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you st...
MeshInstance3D Description Tutorials Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find out...
Marker3D Description Properties Property Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Mar...
Light3D Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still f...
Label3D Description Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdate...
GPUParticlesCollisionSDF3D Description Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you...
GPUParticlesCollisionHeightField3D Description Properties Enumerations Property Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated i...
CSGMesh3D Description Tutorials Properties Property Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an i...
CPUParticles3D Description Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find ...