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  • Caution!

    Precautions Syntax format Precautions Syntax format Cocos Creator 3.0 and Cocos Creator v2.x use a different syntax format. Cocos Creator 3.0 has full support for ES6 and...
  • Caution!

    Precautions Syntax format Precautions Syntax format Cocos Creator 3.0 and Cocos Creator v2.x use a different syntax format. Cocos Creator 3.0 has full support for ES6 and...
  • Getting Started

    Beginner’s Guide Beginner’s Guide Welcome to Cocos Creator. Before learning how to use it, please refer to the Installing and Launching documentation to install Cocos Creator. ...
  • Basic Usage

    Beginner’s Guide Beginner’s Guide Welcome to Cocos Creator. Before learning how to use it, please refer to the Installing and Launching documentation to install Cocos Creator. ...
  • 启用微信小游戏引擎插件

    微信小游戏引擎插件使用说明 使用说明 Cocos Creator 2.2.1 及以上版本 Cocos Creator 2.0.5 ~ 2.2.0 版本 Cocos Creator 2.0.4 以下版本 注意事项 FAQ Trouble Shooting 参考链接 微信小游戏引擎插件使用说明 游戏引擎插件是微信 7.0.7 版本新增的一...
  • Upgrade Guide

    Upgrade Guide Upgrade Guide Cocos Creator 3.0 Upgrade Guide Cocos Creator 3.0 Material Upgrade Guide Cocos Creator 3.1 Material Upgrade Guide
  • Upgrade Guide

    Upgrade Guide Upgrade Guide Cocos Creator 3.0 Upgrade Guide Cocos Creator 3.0 Material Upgrade Guide Cocos Creator 3.1 Material Upgrade Guide
  • Scripting Basics

    Operating environment Reserved identifier cc Operating environment The APIs for the Cocos Creator engine all exist in the module cc . They can be imported it using standard ...
  • 着色器

    着色器(Cocos Effect) 内容 着色器(Cocos Effect) 在现代显卡中,若要正确地绘制物体,需要书写基于顶点(Vertex)和片元(Fragment)的代码片段,这些代码片段称为 Shader。在基于 OpenGL 系列驱动的硬件设备上,Shader 支持一种名为 GLSL(OpenGL Shading Language)的着...
  • 着色器

    着色器(Cocos Effect) 内容 着色器(Cocos Effect) 在现代显卡中,若要正确地绘制物体,需要书写基于顶点(Vertex)和片元(Fragment)的代码片段,这些代码片段称为 Shader。在基于 OpenGL 系列驱动的硬件设备上,Shader 支持一种名为 GLSL(OpenGL Shading Language)的着...