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  • Chapter 19 Interfacing C with OCaml

    Chapter 19 Interfacing C with OCaml 19.1 Overview and compilation information 19.1.1 Declaring primitives 19.1.2 Implementing primitives 19.1.3 Statically linking C code wit...
  • Data preferences

    Data preferences Array vs. Dictionary vs. Object Enumerations: int vs. string AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree Data preferences Ever ...
  • Early Binding for Speed

    Early Binding for Speed Early Binding for Speed As a dynamic language, Python encourages a programming style of consideringclasses and objects in terms of their methods and att...
  • 23 集合框架

    Collection 和 Iterator 接口 Collection 接口操作集合元素的方法 使用 Iterator 遍历集合元素 使用 foreach 循环遍历集合元素 使用 for 循环遍历集合元素 List 集合 List 接口 Listlterator 接口 ArrayList 和 Vector 实现类 LinkedList 实现类...
  • CSharpScript

    CSharpScript Description Tutorials Methods Method Descriptions CSharpScript Inherits: Script < Resource < RefCounted < Object A script implemented in the C# program...
  • What is Pony ORM?

    What is Pony ORM? PonyORM community What is Pony ORM? Pony is an advanced object-relational mapper. An ORM allows developers to work with the content of a database in the form ...
  • JSB 手动绑定

    使用 JSB 手动绑定 背景 前置 抽象层 SE 类型 宏 类型转换辅助函数 实践 总结 使用 JSB 手动绑定 本文转载自 腾讯在线教育部技术博客 作者:晋中望(xepherjin) 背景 一直以来,ABCmouse 项目中的整体 JS/Native 通信调用结构都是基于 callStaticMethod <-> eva...
  • JSB 手动绑定

    使用 JSB 手动绑定 背景 前置 抽象层 SE 类型 宏 类型转换辅助函数 实践 总结 使用 JSB 手动绑定 本文转载自 腾讯在线教育部技术博客 作者:晋中望(xepherjin) 背景 一直以来,ABCmouse 项目中的整体 JS/Native 通信调用结构都是基于 callStaticMethod <-> eva...
  • Saving games

    Saving games Introduction Identify persistent objects Serializing Saving and reading data Some notes Saving games Introduction Save games can be complicated. It can be d...
  • Built-in .NET types

    seriesOrder: 10 Literals Miscellaneous types String types Integer types Floating point types Pointer types Casting between built-in primitive types Boxing and unboxing Boxi...