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  • 物体

    物体 可见性 射线可见性 剔除对象 动态模糊 着色 Shadow Terminator 快速GI近似 物体 可见性 参考 面板 物体 ‣ 可见性 See also 还有其他几个 一般可见性 属性。 遮罩 阴影捕捉 使对象只能接收阴影。需要注意的是,阴影捕捉物体将通过间接光交互与其他CG物体交互。这项功能使它很容易结合 ...
  • 物体

    物体 可见性 射线可见性 剔除对象 动态模糊 着色 Shadow Terminator 快速GI近似 物体 可见性 参考 面板 物体 ‣ 可见性 See also 还有其他几个 一般可见性 属性。 遮罩 阴影捕捉 使对象只能接收阴影。需要注意的是,阴影捕捉物体将通过间接光交互与其他CG物体交互。这项功能使它很容易结合 ...
  • Noise Texture Node

    25 2024-08-11 《Blender 4.2 Manual》
    Noise Texture Node Inputs Properties Outputs Examples Notes Noise Texture Node The Noise Texture node evaluates a fractal Perlin noise at the input texture coordinates. I...
  • Noise Texture Node

    31 2024-08-11 《Blender 4.2 Manual》
    Noise Texture Node Inputs Properties Outputs Examples Notes Noise Texture Node Note This node is ported from shader nodes. The manual and images are referencing the shader...
  • Exterior

    45 2024-08-11 《Blender 4.2 Manual》
    Exterior Example Force Fields Soft Body Field Weights Aerodynamics Goal Goal Strength Technical Details Exterior Exterior forces are applied to the vertices (and nearly e...
  • ParallaxBackground

    ParallaxBackground Description Properties Property Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an iss...
  • Background Blend Mode

    Background Blend Mode Quick reference Basic usage Setting the background blend mode Applying conditionally Hover, focus, and other states Breakpoints and media queries Effe...
  • Min-Width

    Min-Width Quick reference Basic usage Setting the minimum width Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom values Custom...
  • Background Blend Mode

    Background Blend Mode Quick reference Basic usage Setting the background blend mode Applying conditionally Hover, focus, and other states Breakpoints and media queries Effe...
  • Min-Width

    Min-Width Quick reference Basic usage Setting the minimum width Applying conditionally Hover, focus, and other states Breakpoints and media queries Using custom values Custom...