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  • Rendering Order

    Rendering Order 2D rendering node ordering UI node ordering Detailed Explanation Rendering Order 2D rendering node ordering 2D rendering nodes can be divided into nodes unde...
  • Use sprites

    1090 2019-10-03 《Xenko v3.1 manual》
    Use sprites Add a sprite component Tip Sprite component properties Use sprites in a script Code sample See also Use sprites IntermediateProgrammer To add a sprite to a s...
  • Route Configuration

    Route Configuration Route Restrictions Route Configuration Note on Labels and Annotations Receiver Grouping Matching Route Configuration The route configuration is the sec...
  • Differences between GLES2 and GLES3

    Differences between GLES2 and GLES3 Particles SCREEN_TEXTURE mip-maps DEPTH_TEXTURE Color space HDR SpatialMaterial features Environment features GIProbes Contact shadows...
  • Wave Distortion Visual Effect

    69 2024-06-27 《Blender 4.1 Manual》
    Wave Distortion Visual Effect Options Example Wave Distortion Visual Effect The Wave Distortion Visual applies a wavy effects to the object. Options Wave Distortion Effect...
  • v1.5.5

    New Features: Fixes: What’s Next: New Features: Custom Slash Commands UI updates LiteLLM (opens in a new tab) Support for LLM Widescreen chat window support TTS support fo...
  • Spider Middleware

    Spider Middleware Activating a spider middleware Writing your own spider middleware Built-in spider middleware reference DepthMiddleware HttpErrorMiddleware HttpErrorMiddleware ...
  • Spider Middleware

    Spider Middleware Activating a spider middleware Writing your own spider middleware Built-in spider middleware reference DepthMiddleware HttpErrorMiddleware HttpErrorMiddleware ...
  • Blur Visual Effect

    Blur Visual Effect Options Example Blur Visual Effect The Blur Visual Effect applies a Gaussian blur to the object. Options Blur Visual Effect. Factor Control the blur s...
  • Filter

    514 2019-06-08 《Fish Redux》
    Filter Filter Filter is used to optimize the performance of the Reducer. Because the Reducer is layer-assembled, each Action is processed, and in theory, all the small Reducer...