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  • v1.20 Release Notes

    v1.20 Release Notes v1.20.0 Downloads for v1.20.0 Client Binaries Server Binaries Node Binaries Changelog since v1.19.0 What’s New (Major Themes) Dockershim deprecation Exte...
  • Graph API

    Tuning the Graph API Connect to the database locally Avoid putting properties on edges Set properties all together Set properties on vertex and edge creation Massive Insertion ...
  • 网格

    网格 网格 The liquid mesh is, besides the liquid particles, another way to visualize the liquid simulation. It is generated directly from the liquid particles and often uses a highe...
  • Loading from and Saving to Business Objects

    Loading From and Saving To Business Objects Reading and Writing Automatically Reading Manually Validating and Writing Manually Tracking Binding Status Loading From and Savin...
  • Volume operations

    Changing replica count of the volumes Volume size Space taken by the snapshots The latest snapshot Maintenance mode Volume parameters Stale Replica Timeout (staleReplicaTimeou...
  • 网格

    网格 网格 The liquid mesh is, besides the liquid particles, another way to visualize the liquid simulation. It is generated directly from the liquid particles and often uses a high...
  • GI Probes

    GI Probes Introduction Setting up Adding lights Reflections Interior vs exterior Tweaking Quality GI Probes Introduction Note This feature is only available when usin...
  • Mesh

    121 2024-06-27 《Blender 4.1 Manual》
    Mesh Mesh The liquid mesh is, besides the liquid particles, another way to visualize the liquid simulation. It is generated directly from the liquid particles and often uses a h...
  • 灯光设置

    灯光设置 阴影 影响 自定义距离 灯光设置 参考 面板: 属性 ‣灯光 着色器编辑器 ‣ 侧栏 ‣ 选项 Besides lighting from the background and materials with emission shaders, lights are another way to add light into the...
  • Multiple Disk Support

    Add a Disk Use an Alternative Path for a Disk on the Node Remove a Disk Configuration Multiple Disk Support Longhorn supports using more than one disk on the nodes to store t...