Why Luau? Complete rewrite? Why Luau? Around 2006, Roblox started using Lua 5.1 as a scripting language for games. Over the years the runtime had to be tweaked to provide a sa...
Cache Control Expires Conditional GET ETag Last Modified We refer to HTTP caching as the set of techniques for HTTP/1.1 and implemented by browser vendors in order to make f...
Using the Session Using the Session The declarative base and ORM mapping functions described at ORM Mapped Class Configuration are the primary configurational interface for the...
Guide to Built-in Legacy Shaders Basic Structure Shader Functions standard(PBR) terrain toon shadow-caster Guide to Built-in Legacy Shaders The shader code related to Lega...
Tuning Impala for Performance Tuning Impala for Performance The following sections explain the factors affecting the performance of Impala features, and procedures for tuning, ...
peewee Contents: Note Indices and tables peewee Attention Peewee 3.0 has been released (you are looking at the 3.0 documentation). To see a list of backwards-incompatible...
peewee Contents: Note Indices and tables peewee Attention Peewee 3.0 has been released (you are looking at the 3.0 documentation). To see a list of backwards-incompatible...
Spring Batch介绍 Spring Batch介绍 在企业领域,有很多应用和系统需要在生产环境中使用批处理来执行大量的业务操作.批处理业务需要自动地对海量数据信息进行各种复杂的业务逻辑处理,同时具备极高的效率,不需要人工干预.执行这种操作通常根据时间事件(如月末统计,通知或信件),或者定期处理那些业务规则超级复杂,数据量非常庞大的业务,(如保...