简介 简介 The first step in the rendering process is to determine and set the output settings. This includes render size, frame rate, pixel aspect ratio, output location, and file t...
Introduction What are Components? Writing Component’s markup Passing data to a component Introduction What are Components? Components are the building blocks of Yew. They ma...
Indicators: Creating Safety-Critical UI Building Indicators Example Indicators Example Enabling Qt Safe Layout Tool Safety-Critical QML Types in UI Forms Running the Example E...
What are shaders? Introduction But what are they? What can they do What can’t they do Structure of a shader Technical overview What are shaders? Introduction So, you ha...
MeshRenderer Component Reference MeshRenderer Properties Model group rendering Static batching About dynamic batching Instancing batching VB-merging batching Batch best pract...
Game settings Edit game settings Default scene Graphics compositor Audio Editor Note Navigation Dynamic navigation mesh properties Navigation group properties Physics Re...
Debugger panel Debugger Errors Profiler Visual Profiler Network Profiler Monitors Video RAM Misc Debugger panel Many of Godot’s debugging tools, including the debugger, ...
Debugger panel Debugger Errors Profiler Visual Profiler Network Profiler Monitors Video RAM Misc Up to date This page is up to date for Godot 4.1 . If you still find ou...
Perspective/Orthographic 选项 Perspective/Orthographic 参考 模式 所有模式 菜单 视图(View) ‣ 透视/正交(Perspective/Orthographic) 快捷键 Numpad5 This operator changes the projection of the vi...