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  • Procedural geometry

    Procedural geometry What is geometry? What is a Mesh? What a Mesh is Surfaces Surface array Tools ArrayMesh MeshDataTool SurfaceTool ImmediateMesh Which one should I use?...
  • Using the ArrayMesh

    Using the ArrayMesh ArrayMesh Generating geometry Saving Using the ArrayMesh This tutorial will present the basics of using an ArrayMesh To do so, we will use the function...
  • Procedural geometry

    Procedural geometry What is geometry? What is a Mesh? What a Mesh is Surfaces Surface array Tools ArrayMesh MeshDataTool SurfaceTool ImmediateMesh Which one should I use?...
  • OS

    OS Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions OS Inherits: Object Operating System functions. Description Operat...
  • Using the ArrayMesh

    Using the ArrayMesh ArrayMesh Generating geometry Saving Using the ArrayMesh This tutorial will present the basics of using an ArrayMesh To do so, we will use the function...
  • Exporting for dedicated servers

    Exporting for dedicated servers Platform support “Headless” versus “server” binaries Exporting a PCK file Preparing the server distribution Starting the dedicated server Next ...
  • Using the ArrayMesh

    Using the ArrayMesh ArrayMesh Generating geometry Saving Using the ArrayMesh This tutorial will present the basics of using an ArrayMesh To do so, we will use the function ...
  • 测量,而不是猜测

    测量,而不是猜测 真机测试,而不是模拟器 保持一致的帧率 测量,而不是猜测     于是现在你知道有哪些点可能会影响动画性能,那该如何修复呢?好吧,其实不需要。有很多种诡计来优化动画,但如果盲目使用的话,可能会造成更多性能上的问题,而不是修复。     如何正确的测量而不是猜测这点很重要。根据性能相关的知识写出代码不同于仓促的优化。前者很好,后...
  • 使用图层

    使用图层 使用图层     首先我们来创建一个简单的项目,来操纵一些layer 的属性。打开Xcode,使用Single View Application模板创建一个工程。     在屏幕中央创建一个小视图(大约200 X 200的尺寸),当然你可以手工编码,或者使用Interface Builder(随你方便)。确保你的视图控制器要添加一个视图的...
  • Using the ArrayMesh

    Using the ArrayMesh ArrayMesh Generating geometry Saving Using the ArrayMesh This tutorial will present the basics of using an ArrayMesh To do so, we will use the function...