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  • Using decals

    Using decals Use cases Static decoration Dynamic gameplay elements Blob shadows Quick start guide Creating decals in the editor Decal node properties Textures Parameters Ve...
  • Path Interface and Splines

    Introduction Types Use Snippets Caching a spline Rendering cached spline Calculating on the fly Make sprite traverse through the cached path Make sprite traverse through pat...
  • Line Set

    Line Set Selection By Visibility Edge Types Edge Marks Face Marks Group Image Border Line Set Reference Panel: Properties editor ‣ Render Layer ‣ Freestyle Line Set ...
  • Vector math

    Vector math Introduction Coordinate systems (2D) Vector operations Member access Adding vectors Scalar multiplication Practical applications Movement Pointing toward a targe...
  • Vector math

    Vector math Introduction Coordinate systems (2D) Vector operations Member access Adding vectors Scalar multiplication Practical applications Movement Pointing toward a targe...
  • Transform2D

    Transform2D 描述 教程 属性 构造函数 方法 操作符 常量 属性说明 构造函数说明 方法说明 操作符说明 Transform2D 代表 2D 变换的 2×3 矩阵。 描述 用于 2D 线性变换的 2×3 矩阵(2 行 3 列),可以表示平移、旋转、缩放等变换,由三个 Vector2 值组成:x 、y 、origi...
  • 网格节点

    网格节点 网格节点 仅操作活动的骨骼 Dual Mesh Node Extrude Mesh Node Flip Faces Node Mesh Boolean Node Mesh to Curve Node Mesh to Points Node Scale Elements Node Split Edges Node Subdi...
  • 4.8. Selection Editor

    4.8. Selection Editor 4.8.1. Activating the Command 4.8.2. Description of the “Selection Editor” dialog window 4.8.3. The “Selection to Path Advanced Settings” dialog 4.8. ...
  • Geometry Nodes

    55 2024-08-11 《Blender 4.2 Manual》
    Geometry Nodes Node Types Geometry Nodes Introduction Inspection Attributes Fields Instances Baking Node-Based Tools Node Types Attribute Nodes Attribute Statistic ...
  • 引导线

    引导线 引导线 The Guiding Lines modifier replaces a stroke by a straight line connecting both of its ends. 偏移量 Offset the start and end points along the original stroke, before gen...