Using CharacterBody2D/3D Introduction What is a character body? Movement and collision move_and_collide move_and_slide Detecting collisions Which movement method to use? Exa...
旋转 笔刷设置 通用 旋转 参考 模式: 雕刻模式 工具: 工具栏 ‣旋转 Rotates geometry in the direction in which the cursor is moved. The initial drag direction is the zero angle and by rotating around ...
旋转 笔刷设置 通用 旋转 参考 模式: 雕刻模式 工具: 工具栏 ‣旋转 Rotates geometry in the direction in which the cursor is moved. The initial drag direction is the zero angle and by rotating around ...
旋转 笔刷设置 通用 旋转 参考 模式: 雕刻模式 工具: 工具栏 ‣ 旋转 Rotates geometry in the direction in which the cursor is moved. The initial drag direction is the zero angle and by rotating around...
旋转 笔刷设置 通用 旋转 参考 模式: 雕刻模式 工具: 工具栏 ‣ 旋转 Rotates geometry in the direction in which the cursor is moved. The initial drag direction is the zero angle and by rotating around...
ShapeModule Public properties Box Shpere\Hemisphere Circle Cone ShapeModule Public properties Property Features position Relative to the location of the installed node. r...
ShapeModule Public properties Box Shpere\Hemisphere Circle Cone ShapeModule Public properties Property Features position Relative to the location of the installed node....
ShapeModule Public properties Box Circle Cone Sphere / Hemisphere ShapeModule The shape module is mainly used to set the particle emitter shape, particle emission direction...