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  • 配置系统

    配置系统 配置类型 编辑器设置 项目设置 注册配置 default message label 读取配置 配置存放的地方 编辑器配置存放的地方 项目配置存放的地方 配置系统 在编写扩展的时候,有可能需要保存一些配置,并提供一些配置让用户进行自定义设置。 所以编辑器内就提供了一套配置管理机制。 配置类型 编辑器里的配置分成了两种...
  • Creating script templates

    Creating script templates Locating the templates Editor-defined templates Project-defined templates Template organization and naming Default behaviour and overriding it Defaul...
  • Renaming files

    Renaming files How this can be done in practice Renaming files The reference figure and the steps below explain the process of renaming a document in ONLYOFFICE Document Server...
  • Making plugins

    Making plugins About plugins Creating a plugin The script file A custom node A custom dock Checking the results Going beyond Registering autoloads/singletons in plugins U...
  • Making plugins

    Making plugins About plugins Creating a plugin The script file A custom node A custom dock Checking the results Going beyond Registering autoloads/singletons in plugins U...
  • Animation Assets

    Animation assets Editor Custom Animation Bone animations attached after a model import Animation assets <!-### FBX and GLTF-> Editor Custom Animation For creating custom a...
  • Project

    Project 变量 name path tmpDir uuid Project 当前打开的项目基本信息 变量 name • name : string 当前项目名称(取自 package.json) const projectName = Editor . Project . name ; // "Hello Wor...
  • Project

    Project 变量 name path tmpDir uuid Project 当前打开的项目基本信息 变量 name • name : string 当前项目名称(取自 package.json) const projectName = Editor . Project . name ; // "Hello Wor...
  • Shape Key

    85 2024-06-26 《Blender 4.1 Manual》
    Shape Key Shape Key Editor Mask Shape Key Shape Key Editor The Shape Key Editor is used to adjust the animation timing of shape keys . These are stored inside an Action data-...
  • Overview of debugging tools

    Overview of debugging tools Debugger Panel Debug menu options Deploy with Remote Debug Small Deploy with Network FS Visible Collision Shapes Visible Navigation Sync Scene Chan...