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  • Tagged Structures

    Tagged Structures Tagged Structures With the ability to define binary classes that extend other binary classes, you’re ready to define a new macro for defining classes to repre...
  • Using the MeshDataTool

    Using the MeshDataTool Using the MeshDataTool The MeshDataTool is not used to generate geometry. But it is helpful for dynamically altering geometry, for example if you want t...
  • Hxsl

    Hxsl HXSL stands for “Haxe Shader Language” Variable kind Shader pipeline Shader examples Hxsl HXSL stands for “Haxe Shader Language” It’s a shader language that follows en...
  • How to write a custom transformer

    Deploy Transformer with InferenceService Build Transformer image Extend KFModel and implement pre/post processing functions Build Transformer docker image Create the InferenceSe...
  • SUMMARY.md

    Tutorials Installation First use Create user Create sharded table Generate time series data Normalize time series data intervals How-To Guides CrateDB and Linux Run Cra...
  • Using the MeshDataTool

    Using the MeshDataTool Using the MeshDataTool The MeshDataTool is not used to generate geometry. But it is helpful for dynamically altering geometry, for example if you want t...
  • Using the MeshDataTool

    Using the MeshDataTool Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Using the MeshDataTool The MeshDataTo...
  • torchvision.transform

    torchvision.transform 对PIL.Image进行变换 对Tensor进行变换 对Conversion进行变换 通用变换 译者署名 torchvision.transform 对PIL.Image进行变换 对Tensor进行变换 Conversion Transforms 通用变换 变换是常用的图像变换。它们...
  • 网格资源

    Mesh(网格)资源参考 API 介绍 示例 Mesh(网格)资源参考 文: youyou Mesh 资源是渲染网格的必要资源,网格可以由多种方式获取到: 在导入模型到编辑器中的时候由编辑器自动生成 用户从脚本中手动创建或修改网格,通过这种方式可以非常方便的定制自己的网格 Mesh 资源中包含了一组顶点和多组索引。索引指向顶点数组中的...
  • Synchronous SGD

    Synchronous SGD Programming Guide Notes Implementation Notes Performance Further Reading & Examples Synchronous SGD There are multiple ways to utilize multiple GPUs or mac...