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  • 编辑器开发简介

    编辑器开发简介 技术选择 目录结构 scene/ 中文件对编辑器的依赖性 开发技巧 编辑器开发简介 在这一页,你将了解到: Godot 编辑器背后的设计决策 。 如何高效地处理Godot编辑器的C++代码。 本指南针对的是目前或未来的引擎贡献者。要在GDScript中创建编辑器插件,请参见 制作插件 。 参见 如果你是 G...
  • 调试工具概述

    调试工具概述 Debugger Panel Debug menu options 使用远程调试部署 使用网络文件系统进行小型部署 显示碰撞区域 显示导航 同步场景修改 同步脚本变更 Script editor debug tools and options Debug project settings Settings GDScript ...
  • Extending the Preferences Panel

    Extending the Preferences Panel Description of the Preferences Panel Registration Methods Registering Preferences Data Extending the Preferences Panel The editor allows each ...
  • Clipboard

    Clipboard 接口说明 函数 clear has read write Clipboard 系统剪切板,当调用剪切板接口的时候,会修改系统剪切板内容。请谨慎使用 接口说明 export type ICopyType = 'image' | 'text' | 'files' | string ; ...
  • Visual Studio Code

    Visual Studio Code Importing the project Debugging the project Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue...
  • Skin Composer

    Video series: Features: Scene Composer Skin Composer is a handy tool to make the process of creating Scene2D skins easier. Its extensive wiki provides information on how to u...
  • TransformerRegistryItem

    TransformerRegistryItem interface editor property help property transformation property TransformerRegistryItem interface Signature export interface TransformerRegistry...
  • TransformerRegistryItem

    TransformerRegistryItem interface editor property help property transformation property TransformerRegistryItem interface Signature export interface TransformerRegistry...
  • TransformerRegistryItem

    TransformerRegistryItem interface editor property help property transformation property TransformerRegistryItem interface Signature export interface TransformerRegistry...
  • TransformerRegistryItem

    TransformerRegistryItem interface editor property help property transformation property TransformerRegistryItem interface Signature export interface TransformerRegistry...