Design philosophies Overall Loose coupling Less code Quick development Don’t repeat yourself (DRY) Explicit is better than implicit Consistency Models Explicit is better tha...
Design philosophies Overall Loose coupling Less code Quick development Don’t repeat yourself (DRY) Explicit is better than implicit Consistency Models Explicit is better tha...
Variant class About References: Containers: Dictionary and Array References: Up to date This page is up to date for Godot 4.1 . If you still find outdated information, plea...
Local Pipeline Engine Local Options Local Pipeline Engine Local The local runner runs on the local Hop engine. This is the runtime configuration you’ll use when testing pipel...
Pixel Buffers Pixel Buffers When working with the canvas you are able to retrieve pixel data from the canvas to read or manipulate the pixels of your canvas. To read the image d...
String Type String Type For the user to load a file we’ll have to let them supply a string consisting of the file name. Our language supports symbols, but still doesn’t suppor...
tdigest() tdigest() usage Required Arguments Returns Sample usage tdigest() TimescaleDB Toolkit provides an implementation of the t-digest data structure for quantile approx...
HyperLogLog Functions Data Structures Serialization Functions HyperLogLog Functions openLooKeng implements the approx_distinct function using the HyperLogLog data structur...
Presentation Abstraction Control (PAC) Presentation Abstraction Control (PAC) PAC is an older scheme, very similar to HMVC. Similar to MVC, PAC defines atriad (Agent in PAC ter...