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  • C# features

    C# features Type conversion and casting C# signals Preprocessor defines Examples Full list of defines C# features This page provides an overview of the commonly used featur...
  • C# features

    C# features Type conversion and casting C# signals Preprocessor defines Examples Full list of defines C# features This page provides an overview of the commonly used featu...
  • Using the Asset Library

    Using the Asset Library On the website Overview Searching Breakdown of an asset Registering and logging in In the editor Using the Asset Library On the website Overview ...
  • Using the Asset Library

    Using the Asset Library On the website Overview Searching Breakdown of an asset Registering and logging in In the editor Up to date This page is up to date for Godot 4.1 ...
  • 文件系统

    文件系统 简介 实现 project.godot 路径分隔符 资源路径 用户路径 主机文件系统 缺点 文件系统 简介 文件系统管理资源的存储方式和访问方式.精心设计的文件系统还允许多个开发人员在协作时编辑相同的源文件和资源.Godot将所有资源作为文件存储在其文件系统中. 实现 文件系统将资源存储在磁盘上.从脚本到场景或PN...
  • Compiling for Android

    Compiling for Android Note Requirements Setting up the buildsystem Building the export templates Adding support for x86 devices Cleaning the generated export templates Using ...
  • Retargeting 3D Skeletons

    Retargeting 3D Skeletons To share animations among multiple Skeletons Options for Retargeting Bone Map Remove Tracks Except Bone Transform Unimportant Positions Unmapped Bones ...
  • About the Asset Library

    About the Asset Library Types of assets Frequently asked questions Can paid assets be uploaded to the asset library? About the Asset Library The Godot Asset Library, otherwis...
  • 自定义C++模块

    自定义C++模块 模块(Modules) 可以做什么? 创新新模块 使用模块 从外部编译模块 改善开发的构建系统 编写自定义文档 添加自定义编辑器图标 总结 自定义C++模块 模块(Modules) Godot 允许通过模块化的方式对引擎进行扩展.您可以创建新的模块,然后启用/禁用它.这允许在每个级别添加新的引擎功能,而无需修改...
  • Importing 3D scenes

    Importing 3D scenes Godot scene importer Why not FBX? Exporting DAE files from Maya and 3DS Max Exporting DAE files from Blender Exporting ESCN files from Blender Import workf...