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  • Logging

    Logging Overview The cast of players Loggers Handlers Filters Formatters Security implications AdminEmailHandler Configuring logging Examples Custom logging configuration...
  • Atomic instructions

    Atomic instructions Cacheline Memory fence wait-free & lock-free Atomic instructions Learn about bRPC atomic instructions. We know that locks are extensively used in multi-t...
  • DbClient

    DbClient Object Construction Execution Interface execSqlAsync execSqlAsyncFuture execSqlSync operator<< Summary 08.2 Transaction DbClient Object Construction There are ...
  • Logging

    Logging Overview The cast of players Loggers Handlers Filters Formatters Security implications AdminEmailHandler Configuring logging Examples Custom logging configuration...
  • AssetManager Upgrade Guide

    Asset Manager Upgrade Guide Situations that require upgrading manually Upgrade steps Replace the loader related API with the assetManager related API The relevant interface repl...
  • 框架的动机(Our motivation)

    722 2021-02-19 《Phalcon v2.0 文档》
    框架的动机(Our motivation) 问题(The Question) 为什么开发Phalcon?(Why?) PHP 内部是如何运作的?(Inner workings of PHP?) 传统的 PHP 框架如何工作?(How do traditional PHP frameworks work?) PHP C扩展如何工作?(How does ...
  • AssetManager Upgrade Guide

    Asset Manager Upgrade Guide Situations that require upgrading manually Upgrade steps Replace the loader related API with the assetManager related API. The relevant interface rep...
  • Control Structures

    596 2020-09-03 《PonyLang Tutorial》
    Conditionals Control structures are expressions Loops While Break Continue For Repeat To do real work in a program you have to be able to make decisions, iterate through c...
  • Data preferences

    Data preferences Array vs. Dictionary vs. Object Enumerations: int vs. string AnimatedTexture vs. AnimatedSprite2D vs. AnimationPlayer vs. AnimationTree Work in progress The ...
  • Data preferences

    Data preferences Array vs. Dictionary vs. Object Enumerations: int vs. string AnimatedTexture vs. AnimatedSprite2D vs. AnimationPlayer vs. AnimationTree Work in progress The ...