简介 简介 多视图是用于在Blender中使用立体渲染的完整工具集。它可与EEVEE渲染引擎和Cycles渲染引擎配合使用。Cycles还支持立体全景相机。支持许多不同的立体 3D 可视化类型。 Note If you have a real 3D display at some point you can change the 3D disp...
3D 物理系统管理器 开启 3D 物理系统 3D 物理系统属性与接口 射线检测 3D 物理系统管理器 物理系统(Physics3DManager)可以模拟真实的物理行为进行碰撞检测以及计算物体的受力情况,然后将模拟结果反馈给渲染层。 开启 3D 物理系统 3D 物理系统默认是关闭的,如果需要使用可以通过以下命令行开启,否则运行时不会产生任...
Fill Between Joints Fill Between Joints Reference Mode: Edit Mode Menu: Armature ‣ Fill Between Joints Shortcut: F The main use of this tool is to create one bone between...
Fill Between Joints Fill Between Joints Reference Mode: Edit Mode Menu: Armature ‣ Fill Between Joints Shortcut: F The main use of this tool is to create one bone between...
简介 UV 解释 例子 界面 标题栏 简介 The UV Editor is used for editing UV maps, which describe how a 2D image should be mapped onto a 3D object. 带有UV贴图和测试网格纹理的UV编辑器。 Image textures are ...
GPUParticlesAttractorVectorField3D Description Properties Property Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, pl...