2D 网格 前言 优化绘制的像素 将 Sprite2D 转换为 2D 网格 Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . If you know how to improve this page ...
使用多网格实例 简介 设置节点 MultiMesh设置 目标表面 源网格 网格向上轴 随机旋转 随机砖块 随机缩放 Scale(大小) 量 使用多网格实例 简介 In a normal scenario, you would use a MeshInstance node to display a 3D mesh like...
曲线 转换为 网格 输入 属性 输出 曲线 转换为 网格 The Curve to Mesh node converts all splines of a curve to a mesh. Optionally, a profile curve can be provided to give the curve a custom shape....