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  • Wrong Index Solution

    Wrong Index Solution Low health state Near 100% health state Other situations Wrong Index Solution If you find that the execution speed of some query does not reach the expec...
  • 2 SMS

    164 2023-05-03 《Zabbix v6.4 Manual》
    2 SMS Overview Configuration User media 2 SMS Overview Zabbix supports the sending of SMS messages using a serial GSM modem connected to Zabbix server’s serial port. Make s...
  • 2 SMS

    344 2021-03-05 《Zabbix v5.2 Manual》
    2 SMS Overview Configuration User media 2 SMS Overview Zabbix supports the sending of SMS messages using a serial GSM modem connected to Zabbix server’s serial port. Make...
  • Optimizing a build for size

    Optimizing a build for size Rationale Stripping binaries Optimizing for size instead of speed Compiling with link-time optimization Disabling 3D Disabling advanced GUI objects...
  • Floating Action Button / FAB

    Floating Action Button Vue Component FAB Components FAB Properties FAB Events FAB Slots Examples Floating Action Button Vue Component FAB Components FAB Properties FA...
  • Coding the player

    Coding the player 选择动画 准备碰撞 Coding the player In this lesson, we’ll add player movement, animation, and set it up to detect collisions. To do so, we need to add some function...
  • 13.2 编译 (Compilation)

    13.2 编译 (Compilation) 13.2 编译 (Compilation) 有五个参数可以控制代码的编译方式: speed (速度)代表编译器产生代码的速度; compilation-speed (编译速度)代表程序被编译的速度; safety (安全) 代表要对目标代码进行错误检查的数量; space (空间)代表目标代码的大小和内存需...
  • CPUParticles2D

    CPUParticles2D Brief Description Properties Methods Enumerations Description Tutorials Property Descriptions Method Descriptions CPUParticles2D Inherits: Node2D < Ca...
  • bluepill

    532 2020-02-07 《TinyGo Document》
    bluepill Constants Variables func CPUFrequency func NewRingBuffer type ADC type I2C func (I2C) Configure func (I2C) ReadRegister func (I2C) Tx func (I2C) WriteByte func (I...
  • 使用 CharacterBody2D/3D

    使用 CharacterBody2D/3D 前言 什么是角色体? 运动与碰撞 move_and_collide move_and_slide 检测碰撞 使用哪种运动方式? 示例 移动和墙壁 弹跳/反射 平台运动 使用 CharacterBody2D/3D 前言 Godot 提供了多种碰撞对象来提供碰撞检测和响应。试图决定在你的项...