Creating and Destroying Nodes Creating a New Node Cloning an Existing Node Creating a Prefab Node Destroy the node The Difference Between destroy and removeFromParent Cr...
Creating and Destroying Nodes Creating a New Node Cloning an Existing Node Creating a Prefab Node Destroy the node The Difference Between destroy and removeFromParent Cre...
场景唯一节点 前言 创建与使用 同场景限制 替代方案 场景唯一节点 前言 Using get_node() to reference nodes from a script can sometimes be fragile. If you move a button in a UI scene from one panel to anoth...
Scene Unique Nodes Introduction Creation and usage Same-scene limitation Alternatives Up to date This page is up to date for Godot 4.1 . If you still find outdated informat...