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  • 发布内容配置点

    发布内容配置点 contributes.configuration 示例 contributes.configurationDefaults 示例 contributes.commands 示例 contributes.menus 示例 让菜单项只显示在命令面板中 分组排序 组内排序 contributes.keybindings 示...
  • GCC on Linux

    Using C++ on Linux in VS Code Prerequisites Ensure GCC is installed Create Hello World Add hello world source code file Explore IntelliSense Build helloworld.cpp Running the b...
  • 着色器语法

    着色器语法 语法框架概览 CCEffect 渲染过程(Pass) 渲染过程属性 CCProgram 预处理宏定义 更多 着色器语法 Cocos Creator 中的着色器(Cocos Shader ,文件扩展名为 *.effect),是一种基于 YAML 和 GLSL 的单源码嵌入式领域特定语言(single-source embed...
  • Tips and Tricks

    Remote Development Tips and Tricks SSH tips Configuring key based authentication Quick start: Using SSH keys Improving your security with a dedicated key Reusing a key generated...
  • Render Usages

    Render Usage Render Usage By default, Surface Shaders mainly output to the screen and display scenes. However, sometimes we have some special needs, such as: Render to shadow...
  • 语言区域

    Display Language - 语言区域 Available Locales - 可选语言 Setting the Language - 语言设置 Display Language - 语言区域 Visual Studio Code 附带 10 种可供显示的语言(区域设置):英语(美国),简体中文,繁体中文,法语,德语,意大利语,日语,韩语...
  • CSS, SCSS and Less

    CSS, SCSS and Less IntelliSense Syntax coloring & color preview Folding Emmet snippets Syntax Verification & Linting Go to Symbol in file Hovers Go to Declaration and Find R...
  • Godot 通知

    Godot 通知 _process vs. _physics_process vs. *_input _init vs. 初始化 vs. export _ready vs. _enter_tree vs. NOTIFICATION_PARENTED Godot 通知 Godot 中的每个对象都实现了 _notification 方法。其目的是允...
  • Tips and Tricks

    Visual Studio Code Tips and Tricks Basics Getting started Command Palette Default keyboard shortcuts Keyboard reference sheets Quick Open Navigate between recently opened file...
  • RocksJava Performance on Flash Storage

    Setup Bulk Load of keys in Sequential Order (Test 2) Random Read (Test 4) Multi-Threaded Read and Single-Threaded Write (Test 5) In April’14, we started building a Java extens...