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  • protocol

    protocol Using protocol with a custom partition or session 方法 protocol.registerSchemesAsPrivileged(customSchemes) protocol.registerFileProtocol(scheme, handler) protoco...
  • CssSelector

    The CssSelector Component The CssSelector Component Installation Usage Why Use CSS selectors? The CssSelector Component Limitations of the CssSelector Component Learn more ...
  • 3.5.7 模型选择: 选择预测器及其参数

    3.5.7 模型选择: 选择预测器及其参数 3.5.7.1 网格搜索和交叉验证预测器 3.5.7.1.1 网格搜索 3.5.7.1.2 交叉验证预测器 3.5.7 模型选择: 选择预测器及其参数 3.5.7.1 网格搜索和交叉验证预测器 3.5.7.1.1 网格搜索 scikit-learn提供了一个对象,给定数据,计算预测器在一个参数...
  • MixUp and Friends

    MixUp and Friends reduce_loss [source] class MixHandler [source] class MixUp [source] class CutMix [source] MixUp and Friends Callbacks that can apply the M...
  • Convert to Geometry

    Convert to Geometry Options Timing Example Convert to Geometry Reference Mode Object Mode Menu Object ‣ Convert to ‣ Path, Bézier Curve, Polygon Curve In the 3D Viewpor...
  • 15. Module System

    ES6 module support for JerryScript General Supported features Example Module namespace import statements Indirect export statements Default imports and exports Importing modul...
  • 着色器

    着色器 着色器 SpriteJSNext的3D扩展预置了一些默认的着色器,能够方便开发者快速创建应用。 这些预置着色器定义在这个文件里 。 包括: NORMAL 一个简单的根据法向量来确定表面颜色的着色器,主要用于测试 NORMAL_GEOMETRY 支持光照、表面颜色的通用着色器,一般的几何元素可以使用它 NORMAL_TEXTURE 支持...
  • Vector Math Node

    56 2024-08-11 《Blender 4.2 Manual》
    Vector Math Node Inputs Properties Outputs Vector Math Node The Vector Math node performs the selected math operation on the input vectors. Inputs The inputs of the node ...
  • Edges of Vertex Node

    93 2024-08-11 《Blender 4.2 Manual》
    Edges of Vertex Node Inputs Properties Outputs Example Edges of Vertex Node Selects a neighboring edge of a vertex and outputs its index. This node is a bit special becau...
  • 数据模型

    Data Modeling Introduction Document Structure References Embedded Data Atomicity of Write Operations Document Growth Data Use and Performance Additional Resources Data M...