Configuring an IDE Configuring an IDE We assume that you have already cloned and compiled Godot. You can easily develop Godot with any text editor and by invoking scons on ...
Remote Development FAQ General What is Visual Studio Code Remote Development? What advantages does VS Code Remote Development provide over local editing? How do the Remote Develo...
Configuring an IDE Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Configuring an IDE We assume that you hav...
Scripts Note In this section Scripts Scripts are units of code that handle game events, respond to user input, and control entities. In short, scripts make games interactive...
4.4. CUBA 设置 4.4. CUBA 设置 如果单击 CUBA > Settings 主菜单项,可以看到在 IDE 的设置中选中了 CUBA 部分。 CUBA 部分包含对所有在 Studio 实例中打开的项目都通用的设置。 Ask before saving DB scripts with DROP statements - 建...
4.4. CUBA 设置 4.4. CUBA 设置 如果单击 CUBA > Settings 主菜单项,可以看到在 IDE 的设置中选中了 CUBA 部分。 CUBA 部分包含对所有在 Studio 实例中打开的项目都通用的设置。 Ask before saving DB scripts with DROP statements - 建...