场景唯一节点 前言 创建与使用 同场景限制 替代方案 场景唯一节点 前言 Using get_node() to reference nodes from a script can sometimes be fragile. If you move a button in a UI scene from one panel to anoth...
Scene Unique Nodes Introduction Creation and usage Same-scene limitation Alternatives Up to date This page is up to date for Godot 4.1 . If you still find outdated informat...
General guidelines Practical cluster size Read-only nodes Clusters with an even-number of nodes The relationship between cluster sizes and Quorum Creating a cluster Node IDs L...
Scheduling Policy The Node and Zone Selection Stage Disk Selection Stage Settings Notice Scheduling In this section, you’ll learn how Longhorn schedules replicas based on mu...
Scheduling Policy The Node and Zone Selection Stage Disk Selection Stage Settings Notice Scheduling In this section, you’ll learn how Longhorn schedules replicas based on mu...
Specifying nodes for virtual machines About node placement for virtual machines Node placement examples Example: VM node placement with nodeSelector Example: VM node placement wi...
Understanding node rebooting About rebooting nodes running critical infrastructure Rebooting a node using pod anti-affinity Understanding how to reboot nodes running routers Reb...
Specifying nodes for virtual machines About node placement for virtual machines Node placement examples Example: VM node placement with nodeSelector Example: VM node placement wi...