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  • 2.7. Start with the LVGL GUI Simulation Project

    2.7. Start with the LVGL GUI Simulation Project 2.7.1. Get the project 2.7.2. Programming with Python 2.7.3. Frequently Asked Questions 2.7. Start with the LVGL GUI Simulatio...
  • Spring Boot

    Spring Boot in Visual Studio Code Prerequisites Create the project Edit the project Develop the application Run the application Next steps Spring Boot in Visual Studio Co...
  • Script Creation

    Creating scripts Creating component scripts Editing scripts Add a script to a scene node Default script editing tool configuration Creating scripts Creating component scr...
  • Dapr extension

    Dapr Visual Studio Code extension overview Features Scaffold Dapr debugging tasks Scaffold Dapr components View running Dapr applications Invoke Dapr applications Publish event...
  • JavaScript API

    JavaScript API createServer InlineConfig ViteDevServer build resolveConfig JavaScript API Vite’s JavaScript APIs are fully typed, and it’s recommended to use TypeScri...
  • 着色器

    着色器(Cocos Shader) 内容 着色器(Cocos Shader) 在现代显卡中,若要正确地绘制物体,需要书写基于顶点(Vertex)和片元(Fragment)的代码片段,这些代码片段称为 Shader。在基于 OpenGL 系列驱动的硬件设备上,Shader 支持一种名为 GLSL(OpenGL Shading Language)的着...
  • 概述 - 简介

    插件扩展能做什么? 如何开发一个插件? HBuilderX 2.7+版本起,开放了插件扩展机制。开发者可以通过JavaScript 语言编写HBuilderX的插件,自定义和增强HBuilderX,打造更趁手的利器。 插件扩展能做什么? HBuilderX的插件是基于nodejs的,所有nodejs api都可以使用,如文件操作、调用其他node...
  • Overview

    Extension Guides Guides & Samples Language Extension Samples Extension Guides Once you have learned the basics of Visual Studio Code Extension API in the Hello World sample,...
  • TypeScript/自动补全

    TypeScript 两个使用场景: 1. 微信小程序开发工具 2. 通用场景(跨平台版的类型定义文件,支持微信、支付宝、QQ、Web) TypeScript SDK 由 v3.x 开始支持 TypeScript 与自动补全。 自动补全 - VS Code 自动补全 - Sublime 自动补全 - 微信开发者工具 自动补全 - ...
  • 2.7. Start with the LVGL GUI Simulation Project

    2.7. Start with the LVGL GUI Simulation Project 2.7.1. Get the project 2.7.2. Programming with Python 2.7.3. Frequently Asked Questions 2.7. Start with the LVGL GUI Simulatio...