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  • Controllers

    Controllers Introduction Basic Controllers Defining Controllers Controllers & Namespaces Single Action Controllers Controller Middleware Resource Controllers Actions Handled ...
  • Design a title screen

    Design a title screen How to design your game UI Design the main menu Break down the UI mockup Prepare the Main Menu scene Add the UI sprites Add containers to place UI element...
  • 关于翻译

    nest.js 中文文档 说明 相关讨论 排版规范 翻译对照列表 A B C D E F G H I J K L M N O P Q R S T U V W Y nest.js 中文文档 说明 https://i.loli.net/2020/03/24/ed8yXDRGni4paQf...
  • Assignment(赋值)

    Assignment(赋值) Assignment(赋值) Once you’ve created a binding, you can do two things with it: get the current value and set it to a new value. As you saw in Chapter 4, a symbol e...
  • 深入探索

    深入探索 以数组方式操作哈希表 附加和连接 矩阵和向量 Sets 深入探索 以数组方式操作哈希表 hash_ops.rb Hash 的 keys 和 values 方法都返回一个数组,以便您可以使用各种数组方法来处理它们。以下是一些简单的例子: h1 = { 'key1' => 'val1' , 'key2' => ...
  • 关于翻译

    nest.js 中文文档 说明 相关讨论 排版规范 翻译对照列表 A B C D E F G H I J K L M N O P Q R S T U V W Y nest.js 中文文档 说明 感谢这些可爱的译者,感谢他们的热情。 相关讨论 nest.js 文档翻译召集 ...
  • Prefab

    Prefab Basic Concepts Creating a Prefab Using Prefabs Entering prefab editing mode Status of prefab nodes Editing Prefab Nodes in a Scene General Operations Add New Node Add...
  • Prefab

    Prefab Basic Concepts Creating a Prefab Using Prefabs Entering prefab editing mode Status of prefab nodes Editing Prefab Nodes in a Scene General Operations Add New Node Add...
  • Module reference

    Module reference Retrieving instances Resolving scoped providers Getting current sub-tree Instantiating custom classes dynamically Hoodies, T-shirts, and accessories! Modu...
  • Managing Transactions

    Managing Transactions Context manager Decorator Nesting Transactions Explicit transaction Explicit Savepoints Autocommit Mode Managing Transactions Peewee provides severa...