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  • PageView Component Reference

    PageView Component Reference PageView Properties PageViewIndicator Setting PageView Event Detailed Explanation Add callback via script code Method one Method two PageView...
  • PageView Component Reference

    PageView Component Reference PageView Properties PageViewIndicator Setting PageView Event Detailed Explanation Add callback via script code Method one Method two PageView...
  • 2D 粒子系统

    2D 粒子系统 简介 粒子节点 ParticleProcessMaterial Texture (纹理) 使用动画翻页 时间参数 Lifetime(寿命) One Shot (一次性) Preprocess(预处理) Speed Scale(速度比例) Explosiveness(爆炸性) Randomness(随机性) Fixed F...
  • InputEventMouseMotion

    InputEventMouseMotion 描述 教程 属性 属性说明 InputEventMouseMotion 继承: InputEventMouse < InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounte...
  • Rigidbodies

    528 2019-10-03 《Xenko v3.0 manual》
    Rigidbodies Add a rigidbody collider Component properties See also Rigidbodies BeginnerDesigner Rigidbodies move based on physical forces applied to them, such as gravity ...
  • Rigidbodies

    551 2019-10-03 《Xenko v3.1 manual》
    Rigidbodies Add a rigidbody collider Component properties See also Rigidbodies BeginnerDesigner Rigidbodies move based on physical forces applied to them, such as gravity ...
  • 使用速度属性

    7006 2018-02-28 《Pixi教程》
    使用速度属性 为了给你更多的灵活性,这里有两个 速度属性 :vx 和 vy 去控制精灵的运动速度。 vx 被用来设置精灵在x轴(水平)的速度和方向。vy 被用来设置精灵在y轴(垂直)的速度和方向。 他们可以直接更新速度变量并且给精灵设定这些速度值。这是一个用来让你更方便的更新交互式动画的额外的模块。 第一步是给你的精灵创建vx 和vy 属性,然...
  • GLTFPhysicsBody

    GLTFPhysicsBody Description Tutorials Properties Methods Property Descriptions Method Descriptions GLTFPhysicsBody Inherits: Resource < RefCounted < Object Represen...
  • KinematicBody

    KinematicBody Description Tutorials Properties Methods Property Descriptions Method Descriptions KinematicBody Inherits: PhysicsBody < CollisionObject < Spatial < ...