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  • C# collections

    C# collections Choose a collection Godot collections PackedArray Array Dictionary Up to date This page is up to date for Godot 4.1 . If you still find outdated information...
  • C++ Base

    C++ Base IOBuf Streaming Log FlatMap bRPC Training Materials C++ Base Learn about C++ Base. IOBuf Learn about bRPC IOBuf. Streaming Log Learn about bRPC Streaming Log...
  • mbvar c++

    mbvar c++ mbvar Introduction bvar::MVariables expose expose expose_as Export all MVariable count count_exposed list list_exposed bvar::MultiDimension constructor stats g...
  • C API Stability

    C API Stability 稳定的应用程序二进制接口 Limited API Scope and Performance Limited API Caveats Platform Considerations Contents of Limited API C API Stability Python’s C API is covered...
  • C# 基础

    C# 基础 前言 为Godot设置C 先决条件 补充说明 配置外部编辑器 JetBrains Rider Visual Studio Code Visual Studio (仅限Windows) 创建C#脚本 项目设置和工作流程 示例 C#和GDScript之间的一般差异 目前的陷阱和已知问题 在Godot中C#的性能 在Godo...
  • C# Exports

    C# Exports Introduction to exports Basic use Strings as paths Limiting editor input ranges Floats with easing hint Colors Nodes Resources Exporting bit flags Exporting arr...
  • C# basics

    C# basics Introduction Setting up C# for Godot Prerequisites Additional notes Configuring an external editor JetBrains Rider Visual Studio Code Visual Studio (Windows only) ...
  • C# (.NET)

    App in C# (.NET) Initializing a database connection Creating tables Adding data Retrieving data with a Select Processing execution results Scan queries App in C# (.NET) I...
  • C Standard Library

    C Standard Library C Standard Library Base.Libc.malloc — Function malloc ( size :: Integer ) -> Ptr { Cvoid } Call malloc from the C standard library. source Bas...
  • C# 功能

    C# 功能 类型转换和强制转换 C# 信号 预编译定义 示例 完整的定义列表 C# 功能 本页概述了C#和Godot的常用功能以及它们如何一起使用. 类型转换和强制转换 C#是一种静态类型语言.因此,您无法执行以下操作: var mySprite = GetNode ( "MySprite" ); mySprite . ...