跳跃与踩扁怪物 控制物理交互 设置层名称 层和遮罩的分配 跳跃 踩扁怪物 编写踩扁机制 Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . If you know how to improve t...
2D稳定面板 选项 2D稳定面板 The purpose of 2D stabilization is to smooth out jerky camera handling on existing real-world footage. To activate the 2D stabilizer, you need to set the toggl...
2D稳定面板 选项 2D稳定面板 The purpose of this feature is to smooth out jerky camera handling on existing real-world footage. To activate the 2D stabilizer, you need to set the toggle i...