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  • faq

    FAQ Table of Contents Q: What is Video.js? Q: How do I install Video.js? Q: Is Video.js on bower? Q: What do Video.js version numbers mean? Q: How can I troubleshoot playback ...
  • Grid

    Example How it works Grid options Auto-layout columns Equal-width Setting one column width Variable width content Responsive classes All breakpoints Stacked to horizontal ...
  • An http2 world

    8. An http2 world 8.1. How will http2 affect ordinary humans? 8.2. How will http2 affect web development? 8.3. http2 implementations 8.3.1 Browsers 8.3.2 Servers 8.3.3 Others ...
  • Chapter 03: Pure Happiness with Pure Functions

    Chapter 03: Pure Happiness with Pure Functions Oh to Be Pure Again Side Effects May Include… 8th Grade Math The Case for Purity Cacheable Portable / Self-documenting Testable ...
  • 降噪

    降噪 路径追踪 噪点的来源 最多反弹次数 焦散和滤除光泽 光线衰减 多重重要性采样(Multiple Importance Sampling) 玻璃和透明阴影 日光入口 降噪 钳制光斑 降噪 在执行最终渲染时,尽可能降低噪点非常重要。在这里,我们将讨论一些技巧,虽然打破了物理定律,但是在合理时间内渲染动画时尤为重要的。单击以放大示例...
  • VSchema

    Overview Architecture Database Access Model Tablet Types Unspecified Mode Sharded keyspaces require a VSchema Sharding Model Vindexes Sequences Reference tables Per-Keysp...
  • 降噪

    降噪 路径追踪 The Source of the Noise 最多反弹次数 焦散和滤除光泽 光线衰减 多重重要性采样 玻璃和透明阴影 日光入口 降噪 钳制光斑 降噪 在执行最终渲染时,尽可能降低噪点非常重要。在这里,我们将讨论一些技巧,虽然打破了物理定律,但是在合理时间内渲染动画时尤为重要的。单击以放大示例图像,查看噪声差异。 ...
  • 遮挡器节点

    遮挡器节点 OccluderShapeSphere OccluderShapePolygon Editing and details Holes Hole Limits How many Occluder polys are needed? Some ideas: Using polygons dynamically 遮挡器节点 除了通...
  • Overview

    Data Types & Serialization Type handling in Flink Most Frequent Issues Flink’s TypeInformation class Rules for POJO types Creating a TypeInformation or TypeSerializer Type In...
  • Tutorial

    Tutorial Using the Image class Reading and writing images Convert files to JPEG Create JPEG thumbnails Identify Image Files Cutting, pasting, and merging images Copying a subr...