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  • Base Image

    Base Image Base Image NOTE : This may not completely cover the current implementation. The “base” image is a small-ish Docker image for running nested containers, systemd, ...
  • Build Mode

    Build Mode Debug ReleaseFast ReleaseSafe ReleaseSmall Build Mode Zig has four build modes: Debug (default) ReleaseFast ReleaseSafe ReleaseSmall To add standard buil...
  • enum

    enum extern enum Enum Literals Non-exhaustive enum enum test_enums.zig const expect = @import ( "std" ). testing . expect ; const mem = @import ( "std" ). mem ; ...
  • Button按钮

    Button按钮 何时使用 代码演示 API FAQ 如何移除两个汉字之间的空格? Button按钮 按钮用于开始一个即时操作。 何时使用 标记了一个(或封装一组)操作命令,响应用户点击行为,触发相应的业务逻辑。 代码演示 按钮类型 按钮有五种类型:主按钮、次按钮、虚线按钮、危险按钮和链接按钮。主按钮在同一个操作区域最多...
  • CanvasGroup

    CanvasGroup Description Properties Property Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . ...
  • 25.1. A Simple GUI Library

    A Simple GUI Library A Simple GUI Library Let us design a classical GUI library using our new knowledge of traits and trait objects. We will have a number of widgets in our li...
  • Troubleshooting

    Troubleshooting IllegalConfigurationException OutOfMemoryError: Java heap space OutOfMemoryError: Direct buffer memory OutOfMemoryError: Metaspace IOException: Insufficient num...
  • Appbar

    Appbar Appbar Layout CSS Variables Examples Appbar Appbar is the main app bar with actions on top of the whole app. It is designed to be used in desktop apps with Aurora t...
  • enum

    enum extern enum Enum Literals Non-exhaustive enum enum enums.zig const expect = @import ( "std" ). testing . expect ; const mem = @import ( "std" ). mem ; //...
  • Publish to Xiaomi Quick Games

    Publish to Xiaomi Quick Games Environment Configuration Release Process Debugging Reference documentation Publish to Xiaomi Quick Games Note : some platforms only have Chi...