书栈网 · BookStack 本次搜索耗时 0.020 秒,为您找到 7900 个相关结果.
  • Camera

    Camera Camera component Camera group rendering Set the Visibility property Visibility calculations for the camera Exposure Camera The Camera in a game is the main tool use...
  • Sprite Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way t...
  • Sprite Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way t...
  • 2D

    2D Rendering Physics and movement Tools 2D Canvas layers Viewport and canvas transforms Rendering 2D lights and shadows 2D meshes 2D sprite animation 2D particle sys...
  • Light Settings

    67 2024-06-27 《Blender 4.1 Manual》
    Light Settings Common Cycles Area Lights Beam Shape Light Settings Reference Panel: Properties ‣ Light and Shader Editor ‣ Sidebar ‣ Settings Next to lighting from the ba...
  • 简介

    简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally suppo...
  • 简介

    简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally suppo...
  • 简介

    简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally supp...
  • 简介

    简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally supp...
  • Renderer Module

    Particle Renderer Particle Renderer The particle rendering part is controlled by ParticleSystemRenderer , which is divided into CPU renderer and GPU renderer . The CPU rendere...