Camera Camera component Camera group rendering Set the Visibility property Visibility calculations for the camera Exposure Camera The Camera in a game is the main tool use...
Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way t...
Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way t...
Light Settings Common Cycles Area Lights Beam Shape Light Settings Reference Panel: Properties ‣ Light and Shader Editor ‣ Sidebar ‣ Settings Next to lighting from the ba...
简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally suppo...
简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally suppo...
简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally supp...
简介 简介 Multi-view is a complete toolset for working with stereoscopic rendering in Blender. It works with both the Eevee and Cycles rendering engines. Cycles additionally supp...
Particle Renderer Particle Renderer The particle rendering part is controlled by ParticleSystemRenderer , which is divided into CPU renderer and GPU renderer . The CPU rendere...