Godot’s design philosophy Object-oriented design and composition All-inclusive package Open source Community-driven The Godot editor is a Godot game Separate 2D and 3D engines...
利用服务器进行优化 Servers RIDs (Resource ID) Creating a sprite Instantiating a Mesh into 3D space Creating a 2D RigidBody and moving a sprite with it Getting data from the servers ...
Optimization using Servers Servers RIDs Creating a sprite Instantiating a Mesh into 3D space Creating a 2D RigidBody and moving a sprite with it Getting data from the servers ...
Redux FAQ: Design Decisions Table of Contents Design Decisions Why doesn't Redux pass the state and action to subscribers? Further Information Why doesn't Redux support using cl...
warnings —- Warning control 警告类别 The Warnings Filter Describing Warning Filters 默认警告过滤器 Overriding the default filter 暂时禁止警告 测试警告 Updating Code For New Versions of Dependenc...
Godot’s design philosophy Object-oriented design and composition All-inclusive package Open source Community-driven The Godot editor is a Godot game Separate 2D and 3D engines...
Recoverability and deadlock handling Recoverability and deadlock handling The first reason listed for using transactions was recoverability. Any logical change to a database ma...
Integers Ponys default Arithmetic Unsafe Arithmetic Unsafe Conversion Partial and Checked Arithmetic Floating Point Unsafe Arithmetic Arithmetic is about the stuff you lear...
Exporting projects Why export? On PC On mobile Export menu Export templates Resource options Exporting from the command line PCK versus ZIP pack file formats Exporting p...
Godot’s design philosophy Object-oriented design and composition All-inclusive package Open source Community-driven The Godot editor is a Godot game Separate 2D and 3D engines...