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  • HTML语义化

    2999 2018-07-17 《前端工程师手册》
    HTML语义化 参考资料 HTML语义化 语义化的含义就是用正确的标签做正确的事情,html语义化就是让页面的内容结构化,便于对浏览器、搜索引擎解析;在没有样式CCS情况下也以一种文档格式显示,并且是容易阅读的。搜索引擎的爬虫依赖于标记来确定上下文和各个关键字的权重,利于 SEO。使阅读源代码的人对网站更容易将网站分块,便于阅读维护理解。 参...
  • You don't (may not) need Lodash/Underscore

    You don't (may not) need Lodash/Underscore You don't (may not) need Lodash/Underscore Lodash and Underscore are great modern JavaScript utility libraries, and they are widely u...
  • Customising Bundling

    Customising Bundling Defining Fragments Defining Fragments with Maven Defining Fragments with a configuration file Customising Bundling Defining Fragments By default the p...
  • Add Kong as a delegated Gateway

    Use Kong as a delegated Gateway Prerequisites Install Kong ingress controller Enable sidecar injection on the kong namespace Add a route to our demo-app Next steps Use Ko...
  • Booting

    288 2022-11-24 《Hanami v2.0 Guides》
    Hanami.prepare Hanami.boot Stepping through the boot process Hanami applications support a prepared state and a booted state. Whether your app is prepared or booted determi...
  • 模块加载器配置

    571 2018-11-03 《coolie 官方指南》
    使用 ➜ coolie init - j ╔══════════════════════════════════════════════════════╗ ║ coolie@1 . 0.22 ║ ║ The front - end dev...
  • Binary Tree Level Order Traversal II

    Binary Tree Level Order Traversal II 描述 分析 递归版 迭代版 相关题目 Binary Tree Level Order Traversal II 描述 Given a binary tree, return the bottom-up level order traversal of its no...
  • queue and stack

    C++ STL源码剖析之容器配接器stack与queue、priority_queue 0.导语 1.stack 2.queue C++ STL源码剖析之容器配接器stack与queue、priority_queue 0.导语 为何stack与queue不被称为容器呢? 下面本节带着这个问题来深入源码分析。 1.stack 在sta...
  • Optimizing 3D performance

    Optimizing 3D performance Culling Occlusion culling Transparent objects Level of detail (LOD) Billboards and imposters Use instancing (MultiMesh) Bake lighting Animation and...
  • Optimizing 3D performance

    Optimizing 3D performance Culling Occlusion culling Transparent objects Level of detail (LOD) Billboards and imposters Use instancing (MultiMesh) Bake lighting Animation and...