Using the ArrayMesh Setting up the ArrayMesh Generating geometry Saving Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please ope...
2D Sprite Effect:Gradient Project creation CCEffect Vertex shader Fragment shader Use preprocessing macros to define 2D Sprite Effect:Gradient By default, UI and 2D compone...
Material System Overview Material System Upgrade Guide Material System Class Diagram EffectAsset Material Built-in materials Material System Overview Material System Upg...
Material System Overview Material System Upgrade Guide Material System Class Diagram EffectAsset Material Built-in materials Material System Overview Material System Upgra...
Material System Overview EffectAsset Material Builtins Material System Overview The material system plays an essential role in any game engine infrastructure, it controls th...
Using the MeshDataTool Using the MeshDataTool The MeshDataTool is not used to generate geometry. But it is helpful for dynamically altering geometry, for example if you want t...