Introduction Introduction In Freestyle, the line style settings define the appearance of a line set using five main aspects: Stroke, Color, Alpha, Thickness, Geometry, and Textu...
Introduction Introduction The Workbench Engine is a render engine optimized for fast rendering during modeling and animation preview. It is not intended to be a render engine th...
Introduction Introduction Cycles is Blender’s physically-based path tracer for production rendering. It is designed to provide physically based results out-of-the-box, with ar...
Introduction Introduction Particles are lots of items emitted from mesh objects, typically in the thousands. Each particle can be a point of light or a mesh, and be joined or dy...
Introduction Introduction The Bone Constraints Properties in Pose Mode, with an Inverse Kinematics constraint added to the active bone. As bones behave like objects in Pose M...
Introduction Introduction We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you want t...
Introduction Pose Bone Collections Motion Paths Inverse Kinematics Custom Properties Introduction The Armature tab in Properties contains various panels gathering the armat...
Introduction Visualization Interpolation Keyframe Types Handles & Interpolation Mode Display Introduction A Keyframe is simply a marker of time which stores the value of a p...
Introduction Grease Pencil Shader Setting Up Materials Common Settings Specials Lock & Visibility General Controls Grease Pencil Shader Introduction Materials control the ...